World of WarCraft: Cataclysm Review
Will Fairway / Jun 16th, 2011 No Comments
World of WarCraft: Cataclysm is the latest expansion pack for the biggest MMORPG of all time, created by Blizzard Entertainment. The release of Cataclysm brought a number of changes that make sure that Azeroth will never be the same. With the coming of Deathwing the dragon, even the most secure places in Azeroth, such as Stormwind, were irreparably changed.
Cataclysm has added a number of exciting changes to World of Warcraft. For most gamers, the most exciting was the addition of two new playable races. For the Horde, Goblins are the newest addition to the game, while Alliance players get the chance to play as Worgen, changing from werewolf to human form as they like. Each race gets its own unique starting zone and backstory, each richly told. The Goblins are all about humor all through their storyline with plenty of jabs at the New Jersey culture. The Worgen, without ruining too much, are humans that come under attack and adapt themselves as they must under the pressure of their crumbling kingdom. For those who are addicted to rolling alts but tired of the same old quest chains, the new zone changes and the completely new opening chain for gnomes makes being an alt-o-holic fun again. For the first time we’re really seeing an expansion for WoW put new life into old zones as quest chains have changed and many of the familiar landscapes, like Auberdine, are drastically altered.
Of course, new races aren’t the only thing that has changed with the arrival of the Cataclysm in Azeroth. There are plenty of new questing zones. In fact, the new areas of the world, while all taking place in areas of Eastern Kingdoms and Kalimdor, have been as extensive as the additions with any other expansion and certainly offer more graphic beauty than anyone would have expected. Vash’jir, the underwater world introduced in Cataclysm, is by far the standout, but all of the zones are impressive, as are the graphic changes to places familiar to all who love WoW. Many players might be stuffy about the idea that there is no new Outland or no new continent to run around in, but frankly, that doesn’t take away from five deeply rich and graphically gorgeous new zones.
There have been new raid and dungeon additions, as there are with any expansion pack, and Tol Barad offers PVPers who have reached level 85 a new version of the beloved battle of Wintergrasp, complete with BH, the Cataclysm version of Vaults of Archavon. The ability to change the stats on gear and to get a bonus for wearing the right type of gear for your class (leather for druids, plate for pallies, etc) has changed the way people roll on loot and made it easier for cloth wearers to not have to compete against leather and other classes for gear.
World of WarCraft: Cataclysm is the first expansion to allow us only five levels up instead of ten, but with so much amazing content and so many absolutely stunning new features, this is hardly something to complain about. With the addition of guild rep and guild perks as well as so many incredible new places to go and things to see and do, Cataclysm instead is proving that the folks at Blizzard are in touch with the needs of today’s MMO players. WoW has long been in a class of its own when it comes to the MMORPG genre and with this release, they have shown us exactly why that fact is not likely to change anytime soon.
tags: cataclysm , review , world of warcraft , wow