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Will PlayStation All-Stars Smash the Competition?

/ Oct 31st, 2012 4 Comments

Playstation All-Stars Battle Royale
Playstation All-Stars Battle Royale

Playstation All-Stars Battle Royale

Sony recently released a PS3 beta of PlayStation All-Stars Battle Royale to PlayStation Plus subscribers in the US on Oct. 16. All PlayStation Vita users could also download the beta.  As a Cross-Play title, it was important for Sony and SuperBot Entertainment to have both consoles test the game’s multiplayer component.  The beta was available until Oct. 30 and a month before the title’s Nov. 20 release date. The beta was meant to help SuperBot Entertainment load test the game’s servers before its release. Since the beta acts as a way to see how the servers will handle the player load, that means that the game is in its final build.  Thus, the way the game plays currently is indicative of how the controls and mechanics will work on its retail release. With that in mind, it is possible to decide whether Sony’s mascot brawler will be worth picking up this Holiday season.

The development behind Sony’s PlayStation All-Stars has been interesting. Naughty Dog originally was supposed to start working on the title back in 2009, but due to other titles in development, they could not commit to the game. Then Sony formed SuperBot Entertainment specifically to work on the title and development began several years ago. Rumbles and rumors spread in 2011 about the title and Sony’s plan to make its own fighting game featuring all its first party characters, mascots and several tertiary characters. Then in April 2012, Sony announced PlayStation All-Stars Battle Royale to the world. PlayStation All-Stars originally had an October release date, but got pushed back a month to November. It works out because now they have a good amount of time to do a control test of their servers with this final beta.

Playstation All-Stars Battle Royale

PlayStation All-Stars Battle Royale

The beta itself naturally features a multiplayer section and a tutorial section. It was nice to have the short tutorial included so that players could orient themselves to the controls and moves that PlayStation All-Stars uses. The tutorial is short and quickly goes through the paces. It begins with simple movements using the left thumb stick then moves into the jump and double jump. After that, it teaches the player the basic moves using triangle, circle and square. Each of those 3 moves has an additional 3 moves that are performed by adding up, down and left or right. This gives the player a big arsenal of moves to use during matches. Then the tutorial shows the fine tunings of blocking and dodging attacks by using L1 for blocks and L1 plus a direction to dodge an attack. Any attack can be dodged, even super attacks, as long as the player has good timing. The player can also throw other characters using the right thumb stick, damaging the opponent and causing them to drop orbs that charge the super bar. Lastly, there is the Super Attack that is performed by pressing R2. There are 3 levels and each additional level improves the potency of the Super Attack. A Super Attack is an instant kill for anyone that it catches.  The controls are fairly smooth in the tutorial and playing around during the lessons gives players a good opportunity to orient themselves to the mechanics. However, not having the option to select any of the other five playable characters from the Beta is a bit of a letdown because it means that players have to learn each character’s moves and handling during battle. For most characters like Kratos and Radec that is not a problem as they are more combat based, but for characters like Sly Cooper and Fat Princess whose styles are a bit different, it becomes a bit difficult to utilize them properly in a match against three Kratoses.

PlayStation All-Stars: Battle Royale

The multiplayer matches themselves are as chaotic as one might expect from this type of four-person battle. As stated before, there are six characters that the player can choose from for these online matches: Kratos, Sweet Tooth, Fat Princess, Sly Cooper, Radec and PaRappa the Rappa. It does give a decent amount of variety to the matches, but most people chose to play as Kratos or Radec. Playing matches against three different Kratoses or Radecs can get stale quickly. That should not be a problem in the full game because there will be plenty more variety to choose from. The matches ran smoothly, although sometimes it would only be three players fighting it out because either the four quit or were dropped from the match. In addition, as a test for the servers, some people were unable to connect to a match at all. The combat is fun and frenetic. Battles move very quickly with each player throwing different chains and combos at each other. In combat though, the smoothness of movement from the tutorial is slightly muddled at times due to the camera zoom out and sometimes feels a bit chunky (No Fat Princess). While it is possible to kill a character without a Super Attack, it is less practical than using one of the three Super Attacks. Ultimately, what these matches may come down to is players waiting to charge a level 3 Super Attack and then wiping out the map and getting all the points. Even though that may be the worst-case scenario, it is not a guaranteed victory either because smartly using level 1 supers can rack up points quickly for the player who employs that strategy.

Despite some early red flags that the PlayStation All-Stars Beta raises, the beta does reveal that the game should be plenty of fun to play with friends online or offline. It will be exciting to get into the combat with a more open roster. Hopefully, despite the weekly reveals that SuperBot makes, there are still some surprises left for gamers who pick up the Sony brawler regardless of what SuperBot or other PR representatives say to the contrary. It will be disappointing if there is not a single playable character from the Final Fantasy series. Oh, but what about the Super Smash Bros. of it all? Yes, there are plenty of similarities between PlayStation All-Stars and the Nintendo fighter. The controls are similar with the exception that the PS3 controller allows for some extra moves. The levels featured in the Beta seem to work on the same principle where eventually the battleground will shift up or try to hurt players. Items work very much in the same as well. The two games have plenty of similarities and PlayStation All-Stars will always been seen as a clone because simply Nintendo did it first (in a way that is how it should be). However, much like Sony’s LittleBigPlanet Karting, what PlayStation All-Stars Battle Royale does is provide competition to Nintendo. Competition is never a bad thing especially for the gamers because it will force both to innovate to stay relevant. Even more importantly, it has been years since Super Smash Bros. Brawl and there is space for another mascot fighter in the market.

To see Gaming Illustrated’s earlier preview of PlayStation All-Stars Battle Royale, click here.

Kalvin Martinez

Kalvin Martinez

Senior Editor at Gaming Illustrated
Kalvin Martinez studied Creative Writing at the University of California, Santa Cruz. He writes reviews, prose and filthy limericks. Currently, he lives in Tustin, California. He is still wondering what it would be like to work at a real police department. Follow Kalvin on Twitter @freepartysubs
Kalvin Martinez

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  • http://hotmail zekay

    yeah, but a third of their roster doesnt make sense and alot of fams are upset with the lack of their favorite original playstation characters. CRASH, SPYRO, CLOUD, SORA, SNAKE, LAURA CROFT
    and the inclution of characters nobody really asked for AT ALL
    FAT PRincess, BIG Daddy (original xbox exlusive!) raiden insted of snake, new dante when a new fighter is using the old one. They should of changed the title from playstation allstars to some characters that are easier and stupid choises. This was supposed to be a game that represented past and present, but its focused mainly on the future that nobody gives a bleep about. And id so rather have cole and evil cole as dlc, that would have made alot more sense, but sanimonica worked on it so they both weaseled in. only one deserved a spot. I’m getting this game for the ps2 characters and nathan drake, that is it, if one of those were left out id never pick it up

  • Facelord

    “While it is possible to kill a character without a Super Attack”
    I’m pretty sure you can’t do that at all, at least in the beta.

    “PlayStation All-Stars will always been seen as a clone because simply Nintendo did it first (in a way that is how it should be)”
    Not even remotely how it should be, they have fundamentally different gameplay mechanics: Smash is about momentum, positioning and ring-outs, All-Stars is about Supers and is closer to a more traditional fighting game in regards to its mechanics, plus the characters have a crapload more variety even though there are less of them.

    The release of All-Stars will raise the bar for future mascot brawlers, Nintendo’s own Smash series should benefit from it. All-Stars is setting the standard for online play and visuals, Nintendo will almost certainly take cues from Superbot and improve the online of their future Smash games. Either way, Nintendo’s been horrifically stagnant for the past decade with zero new IPs(their last, Pikmin, released in 2001… unless you’re an idiot and consider Wii Sports a good new IP) and more milking than Activision, EA, Ubisoft and your local farmer’s market combined. Sony comes up with at least one good new IP every single year, no other AAA publisher can brag about that.

    So yeah, bring on All-Stars. I may’ve played hundreds of hours of Smash but no future Smash game could have me as excited as All-Stars just because it’d be iterative instead of totally different like All-Stars, unless they make the bad decision to give the next Smash game completely different gameplay mechanics(healthbar, maybe?). It’s the game I’m most excited for this year by far, and one of the only games of this generation I’m buying on day one at full price.

    • dorkgeniuz21

      Totally agreed.I have played the full version with all of the characters minus the story mode and I can honestly say that yes you will be eager to have your favorite characters, but you wont care because there are still so many good ones present to keep us busy and the arcade modes should be interesting enough.This game has tons of content and will most likely have dlc soon after its release so the best thing we could do is support the to no end so they know we want more.I don’t know any company with a good game that hasn’t had dlc content for it, whether its paid or free.

  • yami

    This is a game I can see getting a Playstation All Stars complete definitive edition easily, I think when the version comes out it will boost its sales a lot being that they can present all DLC characters on the box art that time around, but either way I’m getting this game, very excited, loved the beta and its gonna be great, and overtime it can only get even better.

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