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What’s in Your Box: Week of 8-8

/ Aug 8th, 2015 No Comments


Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?

What’s in Kalvin’s Box

Once again we arrive at my box and it is quite barren. Not completely so, but it is mainly a review week again. Packing up all of your video games and systems for a big move leaves your options limited to the bare essentials. Right now it is reviewing and making progress through those games. This week has quite honestly mainly been about Galak-Z: The Dimensional sprinkled with some more N++ and Guild of Dungeoneering.

Time to Tussle

After much frustration and feelings of inadequacies, I finished my N++ review. Feel free to read it here, if you are so inclined. As stated last week and in the review, it is a hard game. However, the difficulty can’t be overcome from simple memorization and timing, which is why it is rewarding to complete levels in the game.


Things get crazy tough.

To finish a level with a decent score demands you know how to react to things on the fly. Knowing how to jump up platforms or bounce off walls means nothing if you’re unable to deal with a missile trigger acting different than you expected during a wall jump. It is such a dynamic game that it re-conditions how you approach this type of game.
Metanet Software is adding a bunch of content in the near future, which will increase the price of the game. If you want to get on board now for a lower price and ensure you get the upcoming new stuff for free then I highly suggest buying N++ right now on PS4.

Cards Against Cards

I’ve already spoken on Guild of Dungeoneering quite a bit already between my Pre-E3 preview and last week’s box. This’ll be the last time I talk about it before writing up a fuller, more in-depth review. Playing through the game for review has brought about several updates since its initial release. All of these updates have added improvements and made the game more polished. The game has such cool gameplay and with the added animations to combat, it makes it hard not to recommend giving it a look on Steam.

Guild of Dungeoneering

Guild of Dungeoneering has an addictive and clever gameplay system.

Space Legacy

My life is Galak-Z. It just is what it has become since it came out this week. There is a ton of extremely cool things about the game, especially the presentation. It feels like an old space anime to its very core, and it’ll please anyone that was a fan of the genre growing up. The banter between A-Tak and Beam is consistently amusing, but the gameplay is what’ll really capture your attention.

Mission layouts are procedurally generated, which means you’ll run into similar types of mission maps, but they’ll be different each time you play. Sometimes they’ll be cave missions, other times they’ll send you to a rectangular Space Hulk missions. Harder missions will require you to go between two structures before exiting to a wrap point. Regardless of mission type, the enemy placement, loot, and drops will always be different each time you play.

This procedural type of gameplay results in a roguelite effect similar to Rogue Legacy. As you go through and fight enemies and find chests, you can find blueprints, which will allow specific types of upgrades to start popping up in Crash’s shop across seasons. Each season’s missions will have laser and ship upgrades, which will apply automatically and be in use the entire season on top of any Crash shop upgrades you purchase. This allows you to make progress, while still finding useful immediate upgrades without needing spend tons of salvage to make you formidable.


Knowing when to fight and run is important in Galak-Z.

Much like Rogue Legacy, you’ll need to have successful runs in prior seasons in order to make the tougher seasons 3-5 more manageable. This is done by collecting blueprints, but mainly by finding Crash coins. Crash coins are coins dropped by enemies that don’t do anything immediately, unless you die then you can spend 5 to retry the mission without having to start the season over. They are extremely valuable though because when you start a new season.

At the beginning of each season’s first mission Crash cashes you out for Crash coins giving you a huge salvage boost, this allows you to have a head start on upgrading to make you less of an easy target. The truth is when you get to later seasons; you will need to run more than fight because Imperials, Bugs, and Pirates become super tough and clustered.


Crash has some hot products for you to shop for. He’ll also buy your Crash coins for good salvage at the beginning of a new season.

If you try to take everyone out even with a strong ship you will die quick. A good tip is supe up the Galak-Z in earlier seasons where you can farm Crash coins to give you a good leg up in later seasons. Then make sure you’re being extremely frosty when trying to complete mission objectives.

Galak-Z has been an obsession since it came out. Let that dictate whether you want to pick it up.

Kalvin Martinez

Kalvin Martinez

Senior Editor at Gaming Illustrated
Kalvin Martinez studied Creative Writing at the University of California, Santa Cruz. He writes reviews, prose and filthy limericks. While he is Orange County born, he now resides in Portland, OR. He is still wondering what it would be like to work at a real police department. Follow Kalvin on Twitter @freepartysubs
Kalvin Martinez

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