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What’s in Your Box: Week of 7-25

/ Jul 25th, 2015 No Comments

Street Fighter V

Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?

What’s in Kalvin’s Box

It never rains in Southern California except when summah is in full swing, apparently. Hopefully EVO 2015 last week treated everyone well, and gave you the hype you deserved and craved. If watching a child get perfect’d on three times wasn’t exciting enough then I don’t know what is. My box this week is going to be all over the place since I’m in the process of packing up and moving to Portland, Oregon in a few weeks.

#sitdown

Since somehow Capcom couldn’t keep Street Fighter V’s beta servers up for more than a day, my plan of talking about that new hype got ruined. Capcom promised to make up the kerfuffle to people, but let’s hope it is more than a few extra days of beta time like friend’s list matching making and possibly Ken added as a playable character.
 

Street Fighter V

Street Fighter V beta went down as soon as it started to everyone’s dismay.


In my previous Box, I told you about my early impressions playing SF V at E3. The beta would have been a nice chance to dig into the actual depth of the new systems. But how about that Nicalli?

Boxes Primed for a Move

Moving is a stressful and difficult time. There is an anxiety when going some place new and being in a foreign place, but it is also exciting and full of potential and possibilities. The worst part of moving is packing. Nothing is more daunting than going through all the stuff you’ve accumulated. No on likes having to look squarely at the face of their own magpie nature, and ask, “Did I really need to buy that Murphy Brown box set?”

Picking through the piles of pop culture detritus stacked high on shelves and crowding drawers has been an eye opening experience. Most of the things that seemed important years ago is heading to Good Will for someone else to find some purpose for. But going through my collection of video games has been thrilling. Holding each game is like a totem to a time when thing and I were simpler. The complications of adult life wash away in those moments as I remember how I felt when I played these games for the first time, and how excited I was when I bought them with my own money from working a terrible job at Circuit City selling people ancient iPods.

It surprising as many of my PS2, GameCube, and Xbox games survived being broke, in school, and willing to settle for next-to-nothing in trade-in value from GameStop. Luckily, young Kalvin had the foresight and intelligence to set banger after banger to the side for adult Kalvin to re-discover. Was there a good reason to keep my copy of Otogi and Otogi 2? Not really, but now it’ll be interesting to go back and look at the early work of FromSoftware.
 

Otogi

Otogi is a worthy game to hold onto just to see how far FromSoftware has come.


Should I have kept a copy of Phantom Dust? Of course not, but now it’ll be valuable when the re-make, sequel, whatever it is comes out for Xbox One. Some of my treasure trove were obvious saves like Skies of Arcadia and Metroid Prime 1 & 2 for GameCube, and Viewtiful Joe and a Japanese copy of Rez for PS2. It’s obvious what’ll be the focus for my contribution for Extra Life this year: all sort-of-retro-games for 24 hours.
 
Viewtiful Joe

You always hold onto a copy of anything Clover Studio did except God Hand.

Last-gen’s Shiny JRPG Hero

One thing I re-bought a while ago, but kind of forgotten about was Lost Odyssey. The PS3/Xbox 360 generation was a rough time for JRPGs. You can count on your hand the number of sterling examples of the genre, whereas during the PS2 era it was nearly impossible to whittle down to a top 20. One of the few shiny JRPG standards of last-gen was Mistwalker‘s Xbox 360 exclusive, Lost Odyssey. It is a game that stand out even more after Final Fantasy XIII released because it stood head and shoulders above the Gadot of JRPGs fan kept holding out hope for.

Mistwalker’s other outputs during the generation, most notably Blue Dragon, fell flat, but Lost Odyssey was firing on all cylinders. It’s story was compelling with an interesting look at immortality skillfully written by Hironobu Sakaguchi. The battle system was a smart take on the active-time/turn-based breathing life into the typical style of JRPG combat. It has an incredible soundtrack from Nobuo Uematsu, and solid English voice over acting. While it has aged a bit, the game still looks pretty damn good.
 

Lost Odyssey

Lost Odyssey needs to be given the backwards compatibility treatment, otherwise it is a failed experiment.


When Microsoft announced 360 backwards compatibility for the Xbox One, I got excited. Lost Odyssey was the first game that popped into my mind that needs to be given the backwards compatibility treatment. If this doesn’t happen by the time the program rolls out to all Xbox One users then it’ll useless vanity feature for babies unable to let go of the past. People need the ability to re-discover or discover this classic JRPG.
 

Kalvin Martinez

Kalvin Martinez

Senior Editor at Gaming Illustrated
Kalvin Martinez studied Creative Writing at the University of California, Santa Cruz. He writes reviews, prose and filthy limericks. While he is Orange County born, he now resides in Portland, OR. He is still wondering what it would be like to work at a real police department. Follow Kalvin on Twitter @freepartysubs
Kalvin Martinez

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