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What’s In Your Box: Week of 2/28

/ Feb 28th, 2015 No Comments

Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?

What’s in Ben’s Box

I guess the shortest month of the year had to end eventually. And it’s ended with a cold bang that has left me whimpering for the safety of a warm house. What better way to kill some time and not freeze than play some games?

This weekend finds me jumping back into Roll7‘s tricked out world of OlliOlli. OlliOlli2: Welcome to Olliwood is set to release next week and it packs even more content and gameplay into a small downloadable package. Those that love Tony Hawk or addictive, score-grinding games will likely fall in love with OlliOlli. The original remains one of the Vita’s best games even though I felt like I was going to break the control sticks trying to pull off complex tricks and grinds.

OlliOlli 2

There is plenty to get excited about in OlliOlli 2.

The list of improvements coupled with a relatively speedy development cycle place Welcome to Olliwood at the beginning of a very busy March. Just because it appears to be a skateboarding game doesn’t mean unfamiliar players should avoid OlliOlli2. The massive list of tricks may sound a bit foreign but players wanting a true test of skill and reflexes shouldn’t be let down.

The Order: 1886 is an incredibly divisive game. Is it too short? Is it too bland? It’s definitely a lot of things and everyone has an opinion on it. I already spent last weekend hunkered down with Ready at Dawn’s “filmic” journey and I enjoyed myself a great deal. Don’t get me wrong, the game has flaws but it also has a host of bright moments that I’ve never experienced before.

The Order: 1886

Oh, the bitterness of dashed hope.

I’m hopping back into 19th century London again because I want to spend some more time analyzing the game, mulling my opinion of it over again. Will the second time around make the flaws more glaring or spotlight the true achievements of Ready at Dawn’s first foray into a console game? If anything, it will certainly take me more than five hours to find out.

What’s in Greg’s Box

I find myself knee-deep in the s$%# of The Legend of Zelda: Majora’s Mask 3D. Currently the endless hellstorm of mask collecting has mostly come to an end, and now the final temple is on my docket. I am not looking forward to it. However, I am enjoying the shiny-newness of the 3DS version and honestly it’s well worth it for anyone still on the fence. The improvements have only compounded my original love for the quirky sequel to Ocarina of Time. The game-plan is to take on Majora without the overpowering assistance of a certain Fierce Deity, may Din shine bright upon me.


Non-weeaboo monster hunting.

When not maxing out my rupee wallet, I’m mixed up in monster hunting courtesy of Evolve. Hopefully 12 Vs. 3 matches are just around the corner, but in the meantime the versatility of Evolve is exceptional. The choice of different characters within classes adds a very nice personal touch and keeps each game different. Personally I play as Griffin and rock the harpoon-gun and sound spikes, mostly as it reminds me of a certain mustachioed hunter from Borderlands 2. As far as the monster goes I like the tried and true Goliath, something about smashing just appeals to my heart.

What’s in Kalvin’s Box

February has been a fairly good month for new video games, or maybe it has just been colored by The Legend of Zelda: Majora’s Mask 3D for me. Outside of games for review, the past few weeks have been about catching up on the backlog. Lords of the Fallen remained in rotation until an unfortunate road block, but that game’s boss fights are something else. The siren’s song of Spelunky lured me back into its rocky depths again, but only to do the Daily Challenge, so it is not as bad as before. Mainly it has been all about Far Cry 4.

Majora’s Mask on Nintendo 64 is dear to me, and the 3D remake retains everything I loved about the original, but makes smart gameplay redesigns to fix some of obvious issues. Much of what made the original so arduous and daunting was a lack of clarity. More often than not if you got in the N64 it was a nightmare to get back on track causing most people to quit. The 3DS version does a better job of giving polite information about what is important to do next.

Like Ocarina of Time 3D having the songs available at a touch of a button on the bottom screen is a life saver, especially here because you will need to play the songs often. The changes done to the Song of Double Time makes the game much more manageable. Instead of fast forwarding to new dawn/night cycles and waiting for specific times to arrive, you can fast forward to any point in time at will in Majora’s Mask 3D.

Making the Bomber’s Notebook more prominent and useful makes keeping track of and completing side quests a snap. Also, the alarm function is a brilliant addition allowing you to manage your time more effectively in each cycle. Oh and the C-Stick implementation (or Circle Pad Pro) for camera control is so ****ing useful. If you’ve never experienced this odd and weird Zelda title, or gave up on it then this version will change your mind.

The Legend of Zelda: Majora's Mask 3D

If the moon always looks like that then the citizens of Clocktown are lunatics.

Obviously, I am late to the party on Far Cry 4. Blame the tardiness on Dragon Age: Inquisition as that took up any free gaming time over the entire month of December. Yet the time to overthrow Pagan Min’s dictatorship has arrived for me. The first thing you do now that the game has been out for so long is complete the game in half an hour. Seeing the silly and ridiculous “Crab Rangoon” ending for Far Cry 4 was a delight. It is a shame it doesn’t net a bronze trophy for the wait.

Hilarious gags aside; Far Cry 4 is something special. Sadly, I never got around to Far Cry 3 (and at this point, the time investment to go backwards is not worth it), so I went into Ajay Ghale’s tale a blank slate. The open world is daunting at first, but once you get your bearings taking over outposts and radio towers becomes second nature. Utilizing wild games to your advantage will never get old because what is better than watching your enemies get mauled by a tiger?

The game allows for a variety of options to tackle different objectives like taking over 4 radio towers using a gyrocopter. Then you jump off the edge of the final tower, use the wing suit, and fly over to a nearby outpost to take it over. Or using a gyrocopter and a handheld grenade launcher to rain death upon your enemies and conquer an outpost without touching the ground. What I’m say is Far Cry 4 is amazing, and if you haven’t played then do so. Repent for your sins because I did.

Kalvin Martinez

Kalvin Martinez

Senior Editor at Gaming Illustrated
Kalvin Martinez studied Creative Writing at the University of California, Santa Cruz. He writes reviews, prose and filthy limericks. While he is Orange County born, he now resides in Portland, OR. He is still wondering what it would be like to work at a real police department. Follow Kalvin on Twitter @freepartysubs
Kalvin Martinez

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