What’s in Your Box: The Switch Up
Kalvin Martinez / Mar 4th, 2017 No Comments
Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?
What’s in Greg’s Box
Hello again fellow boxers!
I’ve been getting into a lot this we- oh who cares, let’s talk about the Switch!
Is The Legend of Zelda: Breath of the Wild good? You bet your ass it is. Following a brief “tutorial” section, the whole world is mostly open. Want to go fight the final boss? Have at it! Want to run around learning chili recipes? Great! Want to live out your own Mad Max fantasy? You do you.
It’s an amazingly well-built game both in terms of world design and atmosphere. The best description I heard for it is that “unlike other Zelda games, it doesn’t hold you by the hand”.
It’s a very fresh envisioning of the series and I’m all for it.
When not deep in Elder Link: Breath of Skyrim I’m enjoying 1-2 Switch as well as Super Bomberman R.
I went all in on the main three launch titles (in my opinion) and am happy I picked up some multiplayer.
Super Bomberman R is incredibly campy, but a great challenge gameplay wise. It is fast-paced puzzles meets action which has me attempting to outmaneuver AI as well as other players.
The 8 player multiplayer is absolutely incredible and the two-player story mode offers a great challenge and is just flat out fun.
I’ll be doing a more in-depth look at 1-2 Switch later. So for now just know it’s a very different and enjoyable game.
While other titles have players interact through their avatars, 1-2 Switch is all about engaging your enemy in the real world through body language and bluffing.
What’s in Kalvin’s Box
I done caught the bug and they shipped me off on the hype train. While I was tepid on the Nintendo Switch at first, I have come around to being into the odd hybrid system. Enough to endure a midnight launch, can you imagine? Disgusting!
Now that I can safely rest with the Neon system in my possession, I can take stock of the Nintendo Switch properly. The system design is a mixed bag. The tablet itself is a good weight and sleek.
I was surprised at how elegant and yet confusing the dock was with the removable panel for the USB Type C and HDMI ports. Set-up was a breeze, and it is so tiny it can be placed comfortably behind the TV.
Where you run into issues is with the Joy-Cons. I’m not simply talking about the left Joy-Con desync issue, I’ll get into that later. Rather the Joy-Cons don’t slip out and in as easily as I thought they would or how Nintendo makes it out to be. It has a surprising learning curve to get the hang of it.
The one major issue is the tiny shoulder buttons. While the ZL and ZR have good snap, the shoulders just feel a bit too small to be effective, especially in The Legend of Zelda: Breath of the Wild.
Of course there is the left Joy-Con desync issue, which hasn’t effected Greg or my other buddy. Yet it has been a consistent issue for me.
Every five minutes or so the left Joy-Con will desync or will not register movement when I move the stick. So on a frequent basis Link will wander off in the opposite direction or jump off a cliff.
I played around with the stick calibration to try and see if that would help. It did a little bit. It turns out my stick wasn’t calibrated right, so it couldn’t do a full circle. Calibrating it fixed the issue with turgid movement, but the desync issue still happens.
Moving right next to the system did help as did not having it near my aquarium, but hopefully, Nintendo has a fix soon because it is unbearable. Also shout to Amazon for coming through with the Pro Controller in the clutch.
The main reason to buy a Switch and the main reason I got one was to experience The Legend of Zelda: Breath of the Wild in the best way possible. It doesn’t disappoint. The same chills I got when playing it at E3 2016 returned except now I can play for as long as I want.
Breath of the Wild is an amazing departure for the series. It feels full of possibilities. I was shocked when I first scaled the Temple of Time in the E3 demo and I was blown away again when I hopped to the top to grab a clutch bow.
Speaking to the range of possibilities in the game, I was truly stunned when I surfed on my shield. It was shocking. I was like why am I doing this? But more importantly, I can do this?
There are no boundaries and no guiding hand; you truly can play the game how you want.
I’m almost finished with the fourth Shrine in the initial area, so I’ll speak more on these when I play more. The early impression is that these shorter dungeons are a brilliant way to acquaint players with the runes and how they function.
It is clear this initial group of Shrines is teaching players how to understand these runs in order to use them creatively in the world. More importantly by having a rote grasp on these runes will allow players to combine them in intriguing ways down the road.
Pro-tip make sure to turn on amiibo functionality in the options if you have compatible amiibo. Enabling it gives you the amiibo rune, which allows you to place an amiibo on the right stick and watch random amounts of meat, fish, herbs, mushrooms, blocks, barrels and chests fall from the sky like its Cloudy with a Chance of Meatballs.
It is a great way to get some much needed resources before adventuring. You can also use it to get Wolf Link to join you as a trusty sidekick and look super awesome roaming Hyrule with a wolf you!
tags: 1-2-Switch , Nintendo Switch , opinion , Super Bomberman R , Switch , The Legend of Zelda: Breath of the Wild , What's in Your Box