What’s in Your Box: Shoot to Kill
Kalvin Martinez / Sep 9th, 2017 No Comments
Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?
What’s in Greg’s Box
Boxerinos it’s time for another dive into our revealing boxes.
This last weekend was PAX West 2017, which resulted in A LOT of hands-on time with a plethora of games. Expect to see a lot of previews coming up soon regarding a handful of the games I got to get my hands on.
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The title that kept me busy this week has been Warframe, a Free-To-Play MMO that uses third-person shooting mechanics to make one seriously badass game.
Originally coming out about 100 years ago in 2013, this title has seen immense changes, not just to its presentation but its overall gameplay as well.
Initially players didn’t get much of a story and were simply killing people because they were presumably bad. Well, now that’s been done away with and Warframe features not just one compelling story-arc, but several.
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The tutorial leads into the game’s first villain, who is defeated at the end of a multi-mission arc that then opens up the rest of the game for players to explore, and trust me it’s huge.
For any gamers that want a good MMO fix but can’t deal with monthly subscription fees, Warframe might just be in my top 5 MMOs of all time alongside classics like Asheron’s Call and Star Wars Galaxies.
When not gunning people down with players from the around the world, I’m gunning zombies down with my friend from California in Resident Evil 5.
I picked up a three-pack of the 4th, 5th and 6th installments and have been enjoying the co-op of Resident Evil 5 immensely.
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Being able to play the game online with a controller from my PC is amazing to say the least and the gameplay holds up really well, even if the racist story doesn’t (and never really did).
What’s in Kalvin’s Box
After a successful PAX West, my week has been recovering. I love playing games, but after some marathon gaming for two days at PAX made me want a day of recovery. Still you know my box got some love this week. It is Destiny 2 week so I got a little taste of Destiny 2 this week.
Light Lost and Light Re-Gained
Destiny’s achilles heel was storytelling. The plot itself was the typical building up a character’s legend fare. You are the one meant to stand up and protect the Earth from its enemies and coming darkness.
It wasn’t a horrible plot. There wasn’t much exciting about it, but it served to introduce elements of the world. The part that really suffered was the actual storytelling within missions. Not much felt dynamic, it felt like you were mainly shooting at stuff while people talked at you in VO.
Immediately Destiny 2 feels different. It is presented with a cinematic eye to make its story the forefront. Where Destiny’s story missions lacked a punch by having dynamic events take place during the mission to add drama, Destiny 2 gives you those moment from jump.
I played the first bit of “Homecoming” a lot during the Destiny 2 Reveal Event, but I still was captivated when I played through it again. The full mission adds a little bit more to add to the tension and drama. By the time I got to the end of the mission, I was fully on board.
After “Homecoming” you’ve lost your gear, your ghost, and your connection to the light. There is no more ressurection, you’ve become mortal again. It is the weakest anyone’s ever been as a guardian.
I’m not usually a fan of the forced hurt walking around, trying to gain your power’s back trope, but Destiny 2 pulls it off through its dynamite presentation. The music score sells a lot of it, but it also helps that you’re not weak for long.
Soon after escaping the Last City, you enter the European Dead Zone and meet Hawthorne. This becomes your base of operations for a while along with all the other refugees.
Upon entering the EDZ, you see a structure from a vision you had after getting the **** kicked out of you by Ghaul. It is your goal to find this “Shard of the Traveler” and investigate it. By doing so you not only regain your connection to the Light, but a whole bunch of new powers and upgrade paths.
Speaking of storytelling, besides Oryx the villains in Destiny never had a lot of motivation for doing what they do. Rise of Iron worked because of the Iron Lords, but there was a similar ending all things motivation for the big bad.
Destiny 2 in its opening sequence sets up Ghaul as a truly formidable opponent. His motivation is clear: he wants to take the power the Traveler has denied him and his Red Legion. Whether Ghaul’s ambitions come to fruition remains to be seen, but the scene between him and his right hand was chilling.
There is a lot to Destiny 2 expect us to talk about it more over the coming weeks.
tags: Destiny 2 , opinion , Resident Evil 5 , Warframe , What's in Your Box