What’s in Your Box: Lavish Rooms and Pocket Monsters
Kalvin Martinez / Nov 19th, 2016 No Comments
Each week, we here at Gaming Illustrated are always playing a number of different video games. However, we may not be talking about them in reviews or editorials. That doesn’t mean they aren’t worth talking about, but for any number of reasons an avenue to speak on them doesn’t come up. To remedy the issue, we’re going to ask our staff (and you, honestly) what’s in your box?
What’s in Kalvin’s Box
The week before Thanksgiving is always a weird one for me. It just seems so stagnant like you’re waiting to dance but the DJ keeps playing songs where you can’t catch the beat. Next week is turkey and delicious sides plus some really good video game deals.
This week….well, if it weren’t for some cool games it’d be a complete wash. This week I’ve played more Watch Dogs 2, which I’ll have official thoughts on next week. I also picked up Pokemon Sun to catch ‘em all once again, and decided to give Miitomo a shot again after the latest update.
Sun Rises in the East
Last week, I checked out the Special Demo of Pokemon Sun and Moon. It gave a down and dirty overview of the new features in the games. The one problem is it felt truncated, as a demo naturally does. The different features felt cobbled together and inorganically thrown at the player to test them out. No matter how interesting they were stringing them all together made each individual change feel less significant. Luckily the demo was mainly a showcase to get Ash-Greninja.
Pokémon Sun (and Moon) show how far the series has come as generations of kids have grown up with it. From the humble of beginnings of Red, Blue and Green versions to now, the flair for storytelling has only improved. The opening of Sun feels fresh. As someone who’s played the games at various points in my life, I felt like my childhood-self playing Red for the first time when I picked my starter.
The new setting of Alola and its Hawaiian influences give the game a warm feeling and give everything a relaxing backdrop. This clean slate setting allows Sun and Moon to shake things up. No longer do you get your starter from a kindly professor. Rather you get it from the good natured yet highly skilled kahuna.
Your rival is no longer a childhood friend. Since you’re a new kid to the island and an outsider, your rival this time is the kahuna’s grandson, Hau, a sweet young boy with a top knot. Where your rival previously chose a starter that had the elemental advantage to yours, Hau chooses one that doesn’t. Whether this is to make it easier on you or some genial character trait of Hau is unclear.
Once you get your starter Pokémon though, you’re not blowing out of town and starting your journey. No, you spend plenty of time with your Mom and getting to know Iki Town. There is a sense of wanting you to be a part of the community. Alola means welcome.
Sure you’ll battle and capture Pokémon thanks to the kindness of Professor Kukui, but you’re not leaving Iki Town for a while. Also, you’re not out to reach the Pokémon League rather you’re told of a grand adventure involving completing all the island challenges in Alola.
It is obvious and apparent Pokémon Sun and Moon aren’t simply a new version with minor upgrades and new Pokémon. It is a new philosophy to how you enjoy the adventure.
In a very similar fashion to Pokémon Go, Miitomo is months too late in adding additional functionality. Miitomo had a great surge at its release; people’s interest in the social app quickly waned shortly thereafter. There just wasn’t enough there to keep people engaged in it. Answering questions and commenting on friend’s answers could only go so far.
All the cool stuff about the game: the clothing, the plinko style shopping game, and Miifoto were all pretty thin. Thankfully the game had special Nintendo clothing tie-ins to keep people checking the app at irregular intervals. It also had a daily login bonus from the jump, which kept people on board longer than they should have been.
Sure people dropped like flies from the app, but that doesn’t mean Nintendo hasn’t been tinkering with new features for Miitomo. This week a huge new update rolled out adding a bunch of functions to the game.
The new update gives players the ability to decorate their Miitomo room, add sidekicks, messaging, and a style/ answer central. All of these help expand what you can do in Miitomo. The room function is obviously the most exciting addition. Now you can decorate your Miitomo’s room with posters, new floor and wall backgrounds. To help allow you to decorate, the game now has daily floor and wall drops to purchase. It is a fun way to further customize your Miitomo’s aesthetic.
You can create Mii sidekicks now to send messages and participate in Miifotos. So, you can more easily create silly Miitomo masterpieces. The message function allows you to send messages directly to friends and converse through Miitomo, which is cool if you only have Miitomo as a way to communicate. Like the rooms, the style/answer central is a big new feature. It allows you to post publicly your outfits or answers and make it easier to track friend’s answers.
All these new features are cool. Will they woo you back to Miitomo? Most likely not. If you’ve gotten rid of the bug for the game then it is already gone. Truthfully, these features are too little too late.
tags: Miiotomo , opinion , Pokemon Sun , What's in Your Box