Warlock: Master of the Arcane Review
Mark Adams / May 28th, 2012 No Comments
The Warlock universe is set in Ardania and the idea of the game is that you must control and own the greatest possible empire. As in a lot of these games, there are a number of different classes, such as Humans (which give you access to Mages, Archers and Warriors among others), the Undead (which of course gives you zombies, ghosts, skeletons etc) and the Monsters (goblins and trolls plus a load more interesting creatures). With each turn the game lets you explore the land and choose where you want to move and explore or attack, plus options to research new spells and create new buildings. All this of course depends on where you are on the map, but for anyone who has played one of these games it should be quite easy to pick up.
Of course, the main point to any game is to have fun, have a bit of a challenge and for it to just work! Thankfully, “Warlock: Master Of The Arcane” checks all these boxes and is a joy to play, with the learning curve being just right for the new-comer, and a progression that means it won’t be too easy for someone who is used to playing this type of game.
The whole feel of the game means the difficulty feels perfectly balanced, and there are no glaring balance-issues which mean you can easily destroy your opponents. Although each unit type is totally different in look and feel, they are balanced so just work, making you feel that you are in a World which has been designed with some care to attention to detail.Tactics play a great part in this game, and right from the very start it is important to get your battle-plan in your head so that you may make the best of what is on offer to you. You may recruit various mystical animals by building on spaces that spawn animals such as Dragons and Minotaur’s, and spells can conjure up low-level monsters to help you in your plight.
Unlike a lot of games like this, the AI for the enemy units is not so hit-and-miss. For the most part I found myself feeling that the enemy AI was actually controlled by a human, and the moves it made seemed natural. Likewise, when I controlled my units, they done as they were told, which of course always helps in a game like this.
I found my time with “Warlock: Master Of The Arcane” to be mostly enjoyable, only spoilt by the installation problems on my initial install. Graphically the game run well on my gaming laptop, and played smoothly with the details turned up high. The interface of the game is clean and generally you can look at the screen and know exactly what it going on. Sonically, the game is quite average, and the speech which can be heard when you move some of your units is fine, but can sometimes become a bit repetitive.
Overall, it’s seemingly well balanced with easy to control mechanics. Enemy and your units AI is quite acceptable and in no-way hinders the game-play and the fun you will have when playing this game. Of course, the price is a huge selling point of this game, and for a game that sells under $18 (or under £13 in the UK), this is a must buy for any fan of the genre.
Overall Ratings – Warlock: Master of the Arcane (PC)
Gameplay: |
7/10 |
Graphics: |
8/10 |
Sound: |
7/10 |
Presentation: |
8/10 |
OVERALL SCORE: |
75% |
tags: paradox interactive , review , warlock


