Warhammer 40,000: Inquisitor- Martyr Preview: Across New Universes
Greg Johnson / Jun 30th, 2016 No Comments
Warhammer 40,000 is a vast and sordid universe. It exists in a future where humans are mostly religious fanatics who hunt heretics (everyone else). Warhammer 40,000: Inquisitor- Martyr focuses on the main instruments of humanity’s cleansing: inquisitors, hands of judgment that seek to clean up and claim the galaxy for those worthy.
Warhammer 40,000: Inquisitor- Martyr is an action role-playing game that includes leveling, gear acquisition, mission selection and choices that determine the fate of the brand new Caligari sector, made especially for the game. We got a chance to play the game at E3 2016.
War is Eternal, Heresy is Not
The biggest thing Warhammer 40,000: Inquisitor- Martyr has going for it is its mission generation. Missions vary each playthrough and countless areas may not even be found by less adventerous players.
In the demo I played at E3, I had the choice of playing two missions, one focusing on the crusader class and another on the assassin. I opted for the crusader class so I could experience more head-to-head machine gun firefights. There will be a third class added to the game upon release, but the two classes alone are more than enough.
Crusaders play with brute strength, laying down fire and spamming grenades as their cooldowns reset. If enemies are foolish enough to get close to a crusader, he can use a chainsaw ability to rip enemies apart. This melee attack can be used for brutal, cinematic executions that look simply amazing.
Even though the crusader is built to fire away, he is able to make use of cover, which proves vital as enemies use complex maneuvers and take defensive positions.
My first encounter with a group of enemies pitted me against a handful of small melee troops, a few assault troops and snipers. The melee troops immediately swarmed in to try to overpower me while the two assault troops split off to attempt a pincer manuever. The snipers dropped back and hid behind cover while taking shots at me.
I chose to launch grenades at melee troops, pick off one of the assault troops, and let the other assault troops come to me for a melee finish. The snipers were short work after this. A sound strategy is rewarded, and cunning is favored in the face of staggering odds.
The map I saw at E3 2016 featured a couple worlds, with the possibility of a reasonable selection of missions. The full game will feature a galaxy-like sector of space with dozens of missions. The Caligari sector will be an entirely new section of the Warhammer 40K universe, with an in-game explanation of why the sector has been dark for so long.
Staples of the Warhammer 40K universe will all be in Inquisitor- Martyr, including orks and chaos gods.
Of Orks and Men
Warhammer 40,000: Inquisitor- Martyr was filled with all the blood I would expect from a Warhammer 40K game. The demo featured gory action, but also showcased a need for tact and strategy.
Once the product has been smoothed out from its early alpha stage, this is going to be an exciting title.
Warhammer 40,000: Inquisitor- Martyr is set to release for PC in 2017 and for PlayStation 4 and Xbox One at a later date.
tags: e3 , E3 2016 , preview , warhammer 40000 , Warhammer 40000: Inquisitor- Martyr , Warhammer 40K