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University of Texas Accepts Gaming Academy Applications

/ Jan 19th, 2014 No Comments

University of Texas Accepts Gaming Academy Applications

The University of Texas at Austin announced on Friday that their Moody College of Communication Denius-Sams Gaming Academy has begun accepting applications, with a deadline of April 15. The academy will begin in August and offers advanced training in game development with a focus on the arts of creative and business leadership. Two big names in the industry helped develop the program as Paul Sams, the COO of Blizzard Entertainment and Warren Spector, a 30-year veteran of the industry, will also serve as part-time instructors.

Students in the Denius-Sams academy will earn a post-baccalaureate certificate in “Game Development Leadership” from the University of Texas. The academy consists of two 15-week semesters, where students will engage in courses and labs that explore creative leadership issues, team management processes, and business best practices. The course will also feature a five-day-a-week lab where students will work together to create a “game of significant scope” where all students receive an opportunity to take on leadership roles during development.

Spots into the academy will be hotly contested, as there are only 20 seats available for 2014. Admitted students during the first year receive a tuition waiver and a $10,000 stipend to assist with housing expenses and miscellaneous fees.

Our Take

The University of Texas at Austin has been one of the leaders in education to pioneer the way for game development and design to make its way into academic institutions. This new academy represents an incredibly opportunity for young leaders in the industry to receive hands-on learning from some very respected individuals in the industry with no tuition cost. For budding superstars in the game industry, it seems like a no-brainer to apply.
 

Sean W. Gibson

Sean W. Gibson

Founder, Featured Contributor at Gaming Illustrated
Sean Gibson has been the owner and Executive Editor of Gaming Illustrated for over eleven years. His roles include acting as CEO and President of Gaming Illustrated, LLC and also includes being a reviewer, previewer and interviewer. Sean's opinions on this site do not reflect those of his full-time employer.
Sean W. Gibson
Sean W. Gibson

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