Tryst Game Features
Tryst is an RTS game for Windows PC computers that will offer both a storied campaign mode as well as multiplayer game play. There are two playable races in the game known as the Zali (aliens) and Humans (people). Each side is said to have distinct advantages and styles. The multiplayer aspect supports a maximum of 8 players (any combination, could be 4v4 or an 8-player FFA).
One of the features that BlueGiant Interactive is touting is the Augmented Research Mechanism (ARM) which allows players to equip units with specific load-outs to adapt to their natural advantages and disadvantages.
Other features coming in the game include environmental hazards where maps are filled with dangers that greatly impact strategy, as well as a map editor and a full online matchmaking experience that will allow for clans, ratings, stat tracking, Steam achievements and leaderboards.
GraphicsWhile the press materials state that Tryst will leverage the “UNIGINE” engine for “state-of-the-art” visuals, this didn’t really seem to be the case in the build we played through. Certainly we understand the game isn’t fully baked so we’re pretty forgiving at this point and it’d be remiss of us to say that the graphics didn’t have potential. But to say that they are bleeding edge or state-of-the-art would definitely be an exaggeration at this point. The modeling looks decent, the movement animations aren’t special by any stretch of the imagination but the animations for combat do impress to a certain degree. The graphics were a bit of a disappointment given the PR hype so we’re hoping in subsequent builds they improve this aspect of the game.
Really there’s not too much here to go off of at this point other than what looks to be very standard sounds for an RTS game. Again, it’s a beta, so what we can report thus far is that it sounds like most other RTS games at this point. One good point of the preview build was that the game play soundtrack was actually pretty darn good. Think good old fashioned power chords / riffs on a electric hardrock-ian guitar and you’ll get a good idea of what Tryst has to offer so far.
Game PlayIt looks like Tryst’s strength will be centered on what looks like pretty deep game play and the need for solid strategy to succeed. Each unit can be added onto to buff out and there’s plenty to choose from whether you want to camp or rush. Games are certainly not easy right off the bat on the “Medium” difficulty level when setting up a skirmish game against A.I. opponents. It was nice to see that the difficulty wasn’t easy on Medium as it gives us high hopes that the game won’t get stale at the higher levels of difficulty.
At this point it looks like Tryst is still very raw and in the early stages of its beta development. There was no campaign available and all we could do was set up online games and populate them with A.I. opponents. The maps certainly look like they are full of obstacles and hazards that will play into the notion that you have to adapt your strategies to the map if you want to have maximum success in your games.
The graphics don’t look like they are at that “state-of-the-art” claim made at this point and it looks like an RTS game built within the last three years for the most part. The sounds are, again, standard to the genre and don’t stand out as something that’s going to be something amazing to brag home about but the soundtrack does stand out as being potentially awesome.
To conclude, Tryst is shaping up to be a decent RTS game that enthusiasts of the genre will want to keep on their radar because we saw enough to think the game is definitely going to be interesting. Okay graphics, okay sound and very promising game play dynamics should play into Tryst’s appeal as it evolves over the next few months.