Titanfall is the first game made by developer Respawn Entertainment. The development studio was spawned by former Infinity Ward veterans who defined gaming for a generation with the massively popular Call of Duty franchise. Vince Zampella and Jason West formed Respawn after being fired by Activision in 2010.
While fighting legal battles against Activision for the past three years, Respawn was also concocting a mecha first-person shooter, giving the player the ability to shift back and forth between Pilot and Titan.
Players have a choice to switch between fighting as free-running Pilots or agile, heavily armored, 24-foot-tall nimble mechs called Titans. Pilots are basic, futuristic soldiers equipped with a jetpack-like machine used for performing double jumps. Titans must change tactics on the fly in order to complete various squad-based objectives.
Titanfall has a heavy focus on multiplayer action, is set in a distant frontier torn apart by war, and is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter.
In a gameplay demo shown during Microsoft’s E3 press conference, players morph onto a battlefield and are shown with avatars over their heads using jetpacks to jump over obstacles, wall-riding buildings and other objects as they fly around the war zone. Futuristic weapons and a cinematic flair take gamers to another place in the future.
Zampella, who was the co-creator of the Call of Duty: Modern Warfare franchise before leaving Infinity Ward, said Titanfall will “define what this generation of gaming has to offer beyond just hardware.”