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Tiny and Big: Grandpa’s Leftovers Review

/ Jun 29th, 2012 2 Comments

Tiny and Big: Grandpa's Pants Review

Tiny and Big: Grandpa’s Leftovers

Black Pants Game Studio has a thing for pants. In fact, the entire foundation of their newly released PC game, Tiny and Big: Grandpa’s Leftovers, is about pants. Although the reason for this indie company’s interest in pants remains unknown, one thing is for certain: Tiny and Big is a weird game about pants. I don’t say “weird” negatively, it’s just that you play an ugly, yet lovable techie named Tiny who wants his stolen white underpants back. Tiny’s game has a few flaws, but the engine it runs on is awesome and worth checking out.


Imagine your beloved grandfather passes away and bequeaths to you a prized family heirloom: some pants. Now imagine that an ambiguous, possibly-related-to-you character named Big steals those pants and unlocks from within them special powers. Not only are you going to want those pants back, but you’re also going to be really pissed that they’re supernatural and no longer in your possession. So what logical action do you take? That’s right, you set off into the desert in a taxi cab, fully equipped with a self-aware radio and a homemade laser gun to kill Big and reclaim what’s yours. At least, that’s what Tiny does. Tiny is a fearless and really ugly techie who travels deep into the bowels of desert pyramids to get back his pants. Tiny must also stop Big from using the power pants in malevolent ways. Why? It’s actually kind of unclear why but I think Big will destroy the world if you don’t, so get to pant snatching.


Tiny and Big: Grandpa's Pants Review

Tiny and Big: Grandpa’s Pants Review

Black Pants Game Studio used their own engine for Tiny and Big. Their engine runs incredibly smoothly and the physics of the game are hyper-realistic. The game hinges on Tiny’s wicked cool multipurpose gun. The gun can cut through stone, launch rockets to blast away obstacles, and pull necessary objects with a grappling hook. All actions respond accurately and quickly, making for nice game flow. The controls were very intuitive which increased the quality of gameplay. It’s also cool how everything in the world of Tiny and Big is susceptible to your destructive hand (except specially marked objects). I often would cut things just to cut things. In fact, probably 80% of my cuts and rocket blasts were totally unnecessary.

The only issues with Tiny and Big are the repetitiveness and lack of developed story. The game only took about 4 or 5 hours to complete, but that’s 4 or 5 hours of cutting, blowing, and pulling rocks. All rocks all the time makes for pretty monotonous gameplay. Occasionally I had to use minor brain power to build a small bridge or slice up some stairs, but I mostly repeated the same tactics. In addition, the story was lacking and ended abruptly with no explanation for why you’ve been doing what you’ve been doing for 5 hours. The game was rather linear as well, although every now and then you could climb off the beaten path to collect “boring” rocks and cassette tapes. The issue with this was, besides the music, there was no real incentive to collect the boring rocks and, consequently, no incentive to explore. With the endless traversing, climbing, and boulder molding, Tiny and Big could either be named Tiny Tomb Raider or Tiny Geologist. 


The style and graphics of Tiny and Big are creative and aesthetically curious. There’s a surprising amount of detail for a short slice and dice game like Tiny and Big. Tiny has a lot of personality drawn onto him, like his backpack radio, goggles, and nose-less face. Strange stone statues also have a lot of character. Perhaps the homogeneous scenery of rocks fails to stimulate most eyes, but I thought the artsy, individualized graphics were neat. I think it’s important to note that Tiny is adorable with his goggles on. 


Simply put, Tiny and Big has a wonderfully unique soundtrack. The tracks are largely instrumental and diverse but still fit the overall personality of the game. In addition, the player has the ability to control the music. You can either choose to cut stones in silence or channel flip to find your favorite tune. Another nice surprise is adventurous players can slice up doors and find cassette tapes loaded with beats that challenge their traditional music tastes. I personally enjoyed some Spanish song that made being crushed by a giant rock (which I cut) a lot less wounding!

Miscellaneous sounds include Tiny and Big’s weird mumbling, the hum of my laser gun, and loud “booms” for every boulder that slams into my skull. Tiny and Big don’t have actual voices and instead make disapproving grunts and gasps. But the absence of voice acting compliments the game and lets the player add some personal touch to Tiny and Big. Probably the best sound in the game is the squeak from little furry sand gerbils. These cute buddies are scattered throughout most levels and serve no real imperative purpose. Early in the game, your radio suggests you “smoosh” all the sand gerbils to hone your targeting skills. I refused; too charmed by the black fuzzy furs and squeaks. Overall, the funky sounds of Tiny and Big are successfully implemented.


Tiny and Big was made extremely well and deserves a lot of credit for originality in art, music, and that superb engine it runs on. The major flaws were the lack of gameplay diversity and incomplete story. However, Tiny was a refreshing character to control and his gun was fun to fire. Tiny and Big is an inexpensive game good for a single play through and worth recommending to friends.

Overall Ratings – Tiny and Big: Grandpa’s Leftovers (PC)












Rachel Gray

Rachel Gray

Content Specialist at Gaming Illustrated
Rachel is a game aficionada who lives with her tuxedo cat, Ernest. Some of her favorite things include bears, Chik-fil-a chick-n-minis, White Russians, and Silent Hill 2. When jogging, Rachel attaches her mp3 arm attachment to her wrist and pretends it is a Pip-Boy.
Rachel Gray
Rachel Gray

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