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The Bureau: XCOM Declassified Preview

/ Jul 16th, 2013 No Comments

The Bureau: XCOM Declassified

The XCOM universe is expanding. Soon the world will get a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin. The Bureau: XCOM Declassified, new take on the XCOM series, will unveil its latest developments Aug. 20 on PC, PlayStation 3 and Xbox 360.

The Bureau is part third-person shooter, part dilating strategy game and manages to offer up a new take on a recently reinvigorated franchise with a modern adaptation. In development since 2006, The Bureau was first revealed as a first-person shooter in June 2010. Since then, it has been repeatedly delayed and changed. Even the 2012 strategy title XCOM: Enemy Unknown, which began development in 2008, released before The Bureau. In April, the game was rebranded as The Bureau: XCOM Declassified and it was revealed the game will be releasing this year.

In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and allows them freedom to transition in and out of FBI agent William Carter’s unique battle focus ability seamlessly, heightening the tactical shooter action. Once players step into the shoes of Agent Carter, they will begin to experience XCOM in a whole new way. Unlike most video games, The Bureau also fully embraces the concept of permanent consequence. As the last line of defense, every command can mean the difference between life and death so players will have to manage Carter and his squad accordingly.

The Bureau

The Bureau

The battle of humans against an invading alien force erupts in The Bureau: XCOM Declassified, a new story and unique gameplay experience set inside one of gaming’s most beloved franchises. Players will be able to confront first-hand the horror, tension and fear of the unknown in a prequel to the series. The enemy threat is indiscriminate and far-reaching. Taking control of Carter, players will be tasked with deciding when, where and how to respond to the disturbances across the United States, and how best to use the limited resources at their disposal.

Set in the United States in 1962 at the height of the Cold War when John F. Kennedy was president, tensions are running high. Originally established as America’s secret defense against the Soviet Union, The Bureau must adapt and overcome a new, unexpected foreign threat. The Bureau tells the original story of the clandestine XCOM organization’s first encounter with a mysterious and devastating enemy. Players will call the shots and pull the trigger, leading their squad of agents in a secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.

While the foreign threat serves as the main backdrop for the game, The Bureau will also dive into cultural issues that were prevalent in the 1960s. The game will also delve into the struggles of a scientist named Dr. Weir, who is persecuted for his homosexuality and political views. Furthermore, the game will explore other cultural tensions of the 1960s. Decades after facing a secret alien invasion, The Bureau: XCOM Declassified serves as the way to finally reveal the truth.

  

Erin Kelly-Allshouse
Erin is a practicing journalist with a B.A. in Communications from CSU Fullerton. She cut her teeth in news and travel at the Orange County Register --before the Internet was even in the newsroom! She is an established writer with many national publications --and is glad to be contributing to GI at such an exciting time in the gaming industry. She currently resides in Santa Cruz, CA with her husband: Jeff, her 10 year-old gamer son: Trevor --her greatest teacher, and kitty: Meow-Meow.
Erin Kelly-Allshouse
Erin Kelly-Allshouse
Erin Kelly-Allshouse

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