Terraria Review: To Hell And Back Again
Greg Johnson / Jul 11th, 2016 No Comments
Terraria isn’t a new game; it first released in 2011 for PC. Since then, it has launched on almost every other platform. Now, it is finally available on Wii U.
The Wii U version of the game is mostly the same, but it uses the console’s Gamepad and touchscreen controls in innovative and intuitive ways. It feels that Terraria was originally made for Wii U.
Of Darkest Demons and Heroic Adventurers
Terraria consists of a magical land made of different biomes where players collect resources to craft shelter, gear and weapons. There is not an actual plot, but there is a lore of the world.
When players first begin, they must select a small, medium or large world. Some areas, such as the underground pyramids, will not be generated in smaller worlds, so it is best to select a medium or large world.
The Corruption or Crimson and the Hollow are evil forces that slowly spread across the land and create evil beings. Combined with the various evils found within each biome and several demonic bosses, there is a collection of evil attempting to invade the world. Players must battle these other-worldly forces.
This doesn’t make up a traditional plot, but it at least gives context to what you are doing in Terraria. All the crafting and battling you do feels like it has some purpose.
Draw Your Own Bridges
There are a few different ways to experience Terraria. These ways to explore all revolve around digging. The game’s main mode of exploration requires players to immediately begin digging everything nearby. In the precision mode, players select which individual part of the world they wish to mine, but this is mostly for users to choose which area of the map they want to start in.
The Wii U version of Terraria lets players interact with the world via the Gamepad’s touchscreen. This allows for quick, precise placement of walls and other items.
Early in the game, players won’t have many methods of travel aside from walking. Being able to quickly make and place objects such as stairs and rope greatly speeds up the process and allows players to truly enjoy the exploration elements of Terraria.
Crafting is also easier on the Wii U. The menu shows players which items are needed to build objects. Nearly every single item in the game has some use.
When not mining or crafting, each biome has its own diverse group of enemies and items to find, both on the surface and underground. Finding passages and areas of each world is the most rewarding part of Terraria.
No two worlds are ever the same, but some similarities can be found in each randomly-generated level. This constant state of exploration encourages multiple playthroughs.
Summon Forth Evil
The art style of Terraria harkens back to the NES days with simple sprites and painted backgrounds. The whole game looks and feels like a retro Nintendo game, so it is right at home on the Wii U.
Music is perky and calm. Each biome has its own fitting tune, as do the majority of invasion events and boss fights. The music and sounds of Terraria invite players further into the world.
With the Gamepad’s touchscreen capabilities, Terraria feels like it was meant to be played on Nintendo’s home console. The brilliant design and throwback style give Terraria that retro Nintendo feeling.
If you have yet to play Terraria, you may be drawn to the PC version of the game, but you may instead want to consider the Wii U version.
Terraria was reviewed on Wii U using a code for the game provided by the publisher.
tags: review , terraria , Terraria Review , Terraria Wii U