trending / - - - - - - - - -

trending / playstation 4 - ni no kuni - halo - wii u - bungie interview - ces top picks - radeon hd 7850 - woods pga tour

Terraria (PS3) Review

/ Apr 12th, 2013 No Comments

Terraria (PS3) Review
Terraria (PS3) Review

Terraria (PS3) Review

It feels wonderful to finally say that Terraria, a game where players can just as easily be attacked by giant flying eyeballs as they can build a house out of gold, is available on consoles. Though taking some inspirational cues from Minecraft with its emphasis on resource collecting and item crafting, Terraria truly is a unique experience unto itself. For two years the game has been entertaining hordes of PC players and now it has finally found a home on the PlayStation 3 and Xbox 360. Obviously some adjustments have been made from mouse and keyboard to controller but is the magic still there?

Gameplay

Armed with an axe, a sword and a pickaxe, Terraria simply asks players to explore. Soon exploring becomes crafting and crafting becomes survival. A simple and informative tutorial provides the basics of mining for ore, crafting workbenches, building a home and fending off monsters at night. Players will create a character, select a difficulty and choose the size of the world that will be generated. Three difficulties are available: normal where coins are dropped upon death, difficult where items are dropped and hardcore where the character is deleted. It’s highly advised for beginners to pick normal difficultly in a small world until they get their bearings and learn the ropes of Terraria.

Digging through layer upon layer of earth is fun, that is until night falls. When the sun goes down, deadlier enemies start roaming the world like zombies and flying demon eyes. It doesn’t take long to realize that a simple wooden sword does little to fend off creatures and that better tools must be constructed to survive. That first long night in Terraria is perhaps one of the most tedious moments in the game. Digging underground is the only way to explore but the player might not have enough materials to effectively traverse the depths and will instead have to stand around waiting for sunrise. Within a few in-game days, however, Terraria shows its unfathomable depth. Underground caves, jungles, lava-filled pits, snow-covered hills and sections infested with poisonous corruption can all be found in Terraria. The thirst for not only finding materials to make the best equipment but to see everything becomes the driving force behind the game.

Terraria (PS3) Review

In Terraria, anything can happen

The sheer amount of crafting recipes are only limited by the materials the player has found. Armor sets and magic expand the repertoire of stuff the player can experiment with. Building different houses will also help attract NPCs who will sell useful items and expand the player’s home base. All of these things go towards fighting some moderately tough bosses. It takes a good deal of crafting, preparation and, most importantly, experimenting to reach a boss fight. Thankfully, players can join an online game to get help in battles or even get rarer materials.

Controls

Since Terraria focuses so much on crafting it makes sense that there’s a plethora of items to use. The massive player inventory can hold a great deal and comes in handy when going on large digs. It’s also where things like healing potions and weapons are stored and can be accessed mid-fight. The problem is that the game doesn’t pause when the inventory screen is open and can be problematic when trying to quickly browse. Four items can be bound to the directional arrows which eases some of the frustrations.

Terraria (PS3) Review

Pausing in a fight like this is a bad idea

In the end, though, it’s pretty obvious the game is structured around a mouse. Precisely placing blocks and navigating menus would be easier with the accuracy of a mouse and would likely also save a life. Still, the restructured control scheme isn’t bad. Clicking the right control stick enables a mode where individual blocks can be selected to mine instead of a general target direction. Honestly, the control scheme gets the job done and it only becomes a frustration when trying to learn the ropes of inventory management on the fly.

Graphics and Sound

Sporting the 16-bit visuals of a classic Super Nintendo game, Terraria has a retro charm that is completely unique. It’s as if the player is unearthing the game worlds of yesteryear rather than a randomly generated world produced on current gen consoles. Those visuals also give impact to each individual pixelated block. Similar to Minecraft, the entire universe of Terraria feels like it is made up of those tiny individual blocks that could ultimately be harvested for materials. Credit should also be given to the impressive lighting system that is present when littering expansive caves with tiny torches. It may look simplistic but it is anything but.

Terraria (PS3) Review

Beware the creepy and dangerous bosses

Dialogue is absent from Terraria but some delicately cheerful music isn’t. Bordering on chip tune pop, the overworld and main menu themes are infectiously catchy. Stumbling upon a corrupted area or deadly underground zone will dramatically change the music to something nuanced and creepy – it’s obvious danger is there and should be avoided. Other than the chipping at blocks or creature noises, there’s little else to be heard.

Overall

Terraria is a big experience, but only for those willing to spend the time exploring and discovering. Newcomers and veterans of the game will find some new editions to the console version but nothing that dramatically alters the core gameplay. It’s hard to imagine a player diving into Terraria for a few moments and then walking away from it with no interest in continuing. Gamers are rarely presented with these kind of options and Terraria only gets better the deeper it goes.

TERRARIA (PS3) REVIEW

Gaming Illustrated RATING

Overall87%

Gameplay9.5

Sometimes there are pockets of inactivity or blinding searching for the right materials, but the intense depth offered here has few comparisons.

Graphics9

Retro 16-bit charm in every single block allows the game to feel more open and customizable.

Sound8

Aside from some great tunes there's not much else.

Controls8.5

Navigating the inventory can be a pain in tight situations and PC players might miss the mouse but the controller does everything else well.

Ben Sheene

Ben Sheene

Associate Editor & Content Guru at Gaming Illustrated
Ben is from Kentucky where he originally began playing games (an activity he still continues to this day). With a love for writing he graduated from Centre College with a BA in English. He recently moved to California to pursue whatever future endeavors were there. A passion for music, gaming, blogging, and existing keeps him up at night and crafts him into the person he is today.
Ben Sheene

tags: , , ,

Related Posts

maven_feat

STEIGER DYNAMICS MAVEN Review

Apr 22nd, 20142 Comments

Conception 2: Children of the Seven Stars (PS Vita) Review

Conception 2: Children of the Seven Stars (PS Vita) Review

Apr 21st, 20141 Comment

Life Goes On

Life Goes On (PC) Review

Apr 17th, 2014No Comments

The Last of Us

The Last of Us Final Season Pass DLC Detailed

Apr 17th, 2014No Comments

Top Articles

TERRARIA (PS3) REVIEW

Gaming Illustrated RATING

Overall87%

Gameplay9.5

Sometimes there are pockets of inactivity or blinding searching for the right materials, but the intense depth offered here has few comparisons.

Graphics9

Retro 16-bit charm in every single block allows the game to feel more open and customizable.

Sound8

Aside from some great tunes there's not much else.

Controls8.5

Navigating the inventory can be a pain in tight situations and PC players might miss the mouse but the controller does everything else well.

STEIGER DYNAMICS MAVEN Review Apr 22nd, 2014 at 8:00

Conception 2: Children of the Seven Stars (PS Vita) Review Apr 21st, 2014 at 8:00

Life Goes On (PC) Review Apr 17th, 2014 at 8:00

Moebius: Empire Rising (PC) Review Apr 15th, 2014 at 9:00

Putty Squad (PS4) Review Apr 14th, 2014 at 10:00

RBI Baseball 14 (Xbox 360) Review Apr 11th, 2014 at 10:00

Infamous: Second Son (PS4) Review Apr 10th, 2014 at 9:00

Rayman Legends (PS4) Review Apr 8th, 2014 at 9:00

Goat Simulator (PC) Review Apr 7th, 2014 at 9:00

Inazuma Eleven (3DS) Review Apr 4th, 2014 at 9:00

Dungeon of the Endless (PC) Early Access Preview Apr 23rd, 2014 at 9:00

Crawl (PC) Preview Apr 14th, 2014 at 9:00

Full Bore (PC) Preview: Going Hog Wild Mar 27th, 2014 at 10:00

Divinity: Original Sin (PC) Preview Mar 19th, 2014 at 8:00

Mercenary Kings Blasts Onto PS4 Next Month Mar 14th, 2014 at 7:00

Vertiginous Golf (PC) Early Access Preview Mar 13th, 2014 at 8:00

WildStar (PC) Beta Impressions Mar 12th, 2014 at 9:00

Yoshi’s New Island Hands-On Preview Mar 10th, 2014 at 8:00

Steam OS – My Beta Experience Mar 5th, 2014 at 8:00

A History of South Park Games Mar 3rd, 2014 at 6:00