Tekken Tag Tournament 2 Interview
Oct 9th, 2012 No Comments
Tekken Tag Tournament 2 was the eighth major release in the Tekken fighting game franchise and included almost every character from past Tekken games. This gave Tekken Tag Tournament 2 one of the biggest rosters ever in the history of the fighting game genre. Players could either choose a team of two characters, or a solo character, adding a layer of depth that was received to positive reviews in the industry. Way back at E3 2012, we stopped by the Namco booth and had a quick conversation with Chi Wang, one of the Q/A team members on hand, to talk a little bit about what went into the game. Below is a transcript of that conversation.
Sean Gibson (Gaming Illustrated): Alright, Sean Gibson at the Bandai Namco booth. I’m checking out Tekken Tag Tournament 2. Could you please tell me your name and your role with the team?
Chi Wang (Namco): I’m Chi and I’m one of the Q/A members here at Namco and I’m here to demo Tekken Tag Tournament 2 for everyone here.
[adsense250itp]Sean Gibson (Gaming Illustrated): This is [not just] a beloved franchise, but a beloved title going way back in the day so I was really excited to see it. I always loved the tag element; I thought that there was a lot of meta-game when going with an opponent because some guys counter some guys well, but if you have that tag element it just adds another layer to that.
Chi Wang (Namco): That tag element is one of the core focuses here. We’ve got an expanded tag assault/tag combos: you can call your partner in to land harder hitting blows in the middle of a combo, there’s a tag throw where you can initiate a grapple and your partner comes in and finishes and you switch out your controlling character in the process, the tag crash where you can knock your opponent around on the stage and your partner will be waiting at that other part and if you knock him off a balcony your partner will be down at the bottom just ready and waiting to unleash even more pain on him.
Sean Gibson (Gaming Illustrated): The graphics look pretty solid. It looks like there’s been a lot of environmental design in here that looks really good and like you just mentioned, a lot of the environment is quite interactive.
Chi Wang (Namco): Right. And one of the nice little touches, it’s not really a key component to gameplay, but something that’s just nice to have, is new environmental effects depending on the stage you’re on. If you get knocked around into a lot of dust and your character gets up that’ll show on your outfit that they’ve been rolling around in the dust or rolling around in the mud. Maybe they’re fighting in a fountain, you might get up and your character will be soaking wet. So it’s just a little environmental touch to make it that much more immersive.
Sean Gibson (Gaming Illustrated): Yeah, everyone loves the small details. In terms of gameplay, game mechanics, what’s really gone in? What are gamers that are very familiar with the Tekken franchise going to understand as soon as they pick up the controller and get into this game?
Chi Wang (Namco): There are expanded move sets for the characters as well as the new tag mechanics, obviously, for initiating those tag assaults and tag throws. For new players, one of the things that we’re very proud of is the fight lab where it’ll teach you the core mechanics, walk you through them bit by bit with Combot, one of the old fan favorites. It’ll teach you things like the correct moves to enter for an aerial juggle and it’ll let you work on that timing, distance and positioning. Fight lab will actually let you equip your Combot with a variety of moves of different characters that you can unlock by completing the challenges and you can take that Combot online in unranked multiplayer matches, test him out against other people’s Combots to see how your personal Combot holds up.
Sean Gibson (Gaming Illustrated): Very nice. You talked about the game modes, you talked about online, what are the gamers that really want to compete with Tekken online going to experience?
Chi Wang (Namco): Going in from Tekken 6, the devs have really taken a lot of feedback to heart and they’re really working hard on the online mode to make this the best community experience for Tekken fans as possible. Stay tuned. There will be more information about what modes [are included] coming out in the future months.
Sean Gibson (Gaming Illustrated): Well thank you so much for joining us here at Gaming Illustrated. I appreciate it.
Chi Wang (Namco): Thank you.
tags: interview , namco , tekken , tekken tag tournament 2