Spellet by PuzzleSocial (iOS) Review
James Ku / Jun 22nd, 2012 No Comments
Gameplay
While I have no qualms about the puzzle mechanics themselves (in fact, I find them rather novel and clever), I do have a problem with their labeling of Spellet as “A Game of Strategy and Action”. Action would (in this reviewer’s mind, at least, and in the minds of other gamers as well, I’m sure) imply that some measure of reflexes would be required to be successful at the game. This is simply not the case in Spellet, however; once you place rubber bands on the playing field and tap a gun to fire the ball out of, the playing field of Spellet cannot be further altered. Despite the misleading labeling, Spellet does have its share of bright moments. The bouncing and spelling mechanics of this puzzler force the player to visualize the ball’s movement, which is pretty easy at first but quickly becomes fairly difficult to keep up with as one progresses through the levels. You can’t help but feel a sort of smug sense of satisfaction when you finally solve a difficult puzzle in Spellet considering there’s only one solution to every level.Graphics
Considering PuzzleSocial released this game just a few weeks ago, I was surprised to see low-resolution sprites everywhere in the game. Spellet simply lacks the polish and crispness of puzzle favorites like Bejeweled and Peggle, which reflects negatively on the overall quality of the game.
Sound
Sound effects in Spellet are passable and correspond with what you’d expect to hear: launching the ball from one of the guns results in the sound of a gun firing, popping a balloon reults in the sound of balloon popping, and so on. There’s no music at all in the game, however, and as a result the game feels eerily silent and utterly devoid of any personality whatsoever.
Replayability
I mentioned before how I didn’t agree with the second part of the label “A Game of Strategy and Action”. Well, I don’t quite agree with the first part either, for one main reason: the hint system. You can ask for hints regarding which gun to launch the ball out of and the placement of rubber bands… and there’s no penalty whatsoever! There’s no score to keep track of or brag about in Spellet, so it’s understandable that there’s no score penalty for using hints on a level, but there should at least be some sort of indication to tell the player “Hey, you used X number of hints on this level” to encourage the player to try to complete the level again at a later time with fewer hint usage. Games like Scribblenauts use a timed hint system, where the player must try to figure out a puzzle on their own for a set time before they can receive hints. Once again, however, even this type of hint system is not used in Spellet, so it is up to the player to refrain from using hints unless absolutely necessary… something which this reviewer will admit to failing to do numerous times during my time with Spellet. Basically, the hint system takes away any player desire for replayability since there’s no indication of hint usage if and when the player decides to go back and try to complete earlier levels.
Overall
Spellet isn’t a terrible game; in fact, I really did want to like it. Its interesting gameplay and immensely satisfying puzzle mechanics almost won me over, but the inexcusably low-resolution graphics, complete lack of background music, and penalty-less hint system show a lack of polish that would have gone a long way in making the game more enjoyable.
Overall Ratings – Spellet (iOS)
Gameplay: |
7/10 |
Graphics: |
4/10 |
Sound: |
5/10 |
Replayability: |
2/10 |
OVERALL SCORE: |
65% |
Overall Score for this review is not an average of the review ratings.


