Sony Computer Entertainment, as expected, unveiled the PlayStation 4 console system at their PlayStationMeeting 2013 event held in New York City today. The next-generation console will be available Holiday 2013 but no pricing or specific units were announced during the event. Instead, Sony showcased the power of the system, developers (big and small) who will release PS4 titles and gave a good amount of insight into the capabilities of the PlayStation 4 (PS4) system.
“Our vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences,” House remarked. “Today we are revealing the genesis of an expanding ‘idea’ about the future of play – an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers.”
The second person to take the stage was game designer Mark Cerny who discussed the design and development of the PS4 and gave some details about the hardware, but not enough to fully discern all the specifications of the units. Cerny revealed that the processor is x86 based (8 core) and that there will be a top flight desktop-worthy GPU integrated into the system. Also revealed is that the PlayStation 4 will have 8GB of integrated memory and feature a traditional storage device. Specifics on the processor, GPU, hard drive and other technologies were not revealed during the press conference.
After that, David Perry of Gaikai announced many of the ambitious new features for the PlayStation Network and how PS4 will leverage Gaikai’s cloud technologies to deliver abilities for consumers to discover, access, share and play games together. “Social” was a big word used, and during Perry’s speech he unveiled the “Share” button on the controller which will open up a plethora of features, such as the ability to insta-stream and broadcast your gameplay, as well as the ability to archive and share video clips from the game being played. The system cost of compiling and uploading that video will be minimal, thanks to a secondary CPU dedicated to offloading those activities from the main CPU. Another interesting development is Perry’s comment that a new concept for games will be coming, described as, “Try it for free, share it if you like it, only pay for games you fall in love with.”
There will be extensive integration with second screens, most notably the PS Vita system, but also for smartphones and tablets (yet to be named). A new “Remote Play” feature will be made available to allow gamers to move their PS4 gameplay experience to their PS Vita, something that Sony says they hope to do for every single PS4 game released.
After that, a bevy of developers took the stage to show off their games. First up was Guerrilla Games, who had a very compelling demo of Killzone: Shadow Fall which had an impressive seamless transition from cutscene to gameplay. Other games previewed included DriveClub, inFAMOUS Second Son, Knack, Deep Down (working title for a new Capcom IP), Destiny (the new Bungie title), The Witness and Watch Dogs. Perhaps the most surprising game announcment came from none other than Blizzard Entertainment who was represented by popular figurehead, Chris Metzen. He announced that Diablo III will be available not just for the PlayStation 4, but also on the PS3 system and that it looked amazing.
More details will come to light, but as of now, there have been no official statements from Sony Computer Entertainment on the specific release date or the pricing of any PlayStation 4 models.