Sniper Elite v2 (Xbox 360) Review
Carl Armstrong / Aug 19th, 2012 No Comments
Shooters and sniping have gone hand and hand for years in the world of gaming. As game play advances players are asked to do more on the field with their characters, from snipers, meleeing, scan environments, terms like camping, no-scooping have been bread thanks to this facet of gaming. Yet when we break down a shooter to one
specific aspect, you have to answer the challenge of making a game that’s still fun. Sniper Elite hopes to answer those challenges, and in some ways succeeds in bringing a simple idea and making it fun for players in this tactical shooter.
I See You
Its world war 2, you’re Karl Fairburne and OSS officer in the middle of Berlin trying to track down Soviet and Navi individuals who are developing ballistic missiles somewhere in Germany. Throughout the game you are asked to navigate through hostile territory flooded with enemies, assassinate key officials and rack up the highest score possible based on the kind of kills you achieve, via by distance and where you hit your targets. You definitely get the feel that your controlling your involvement in the war and your own story since you basically are on your own. Each challenge will have you nodding your head with a look of displeasure and general angst but in the end, as you learn your character and your limited arsenal and quickly adapt and turn your Achilles heel of lack of numbers into a positive.
Its pretty simple, don’t expect to spawn with a Thompson M1 and 400 rounds of ammo and you get to have your way with the crowd. You get one of a myriad of Sniper rifles to work with, one sub-machine gun and a pistol both with limited ammo. Limited is the key word. Your expected to observe and scout before you shoot, check your exits, find out about enemy numbers and plan ahead. You get a few tools to help you out along the way, using deception, and the ability to hold your gun and slow your heart rate allows you to get past your opponents
with the greatest of ease, sure its nothing new but what is new is the x-ray sniper cam, which I have to say is very addictive to watch and a pleasant surprise. If you line your shot up perfect enough, the game will transition to a bullet time x-ray shot that follows your bullet as it enters and exits your enemies body creating a rather satisfying effect and what Rebellion Studio’s does great here is the opportunity for diversity. No kill shot is going to be the same, I sniped dozens of AI during my time playing this, and when the camera switch, every shot was different, it didn’t matter whether I hit I mob in his cheek or from the jaw, or from the pelvis to his upper thigh, each kill rendered its own unique animation and carnage, and that was rather satisfying.
Stay Focused Young Sniper
Its not going to entice the overall gaming public, FPS players will find their patience tested at times but those who are serious with shooters could learn a thing or two about this game, especially on its hardest setting. While the A.I is lacking in some areas this could help with overall sniping skills somewhat. This is not going to change the gaming culture by any means but Sniper Elite is going to satisfy gamers that like the challenge of sniping with no support. The multi-player allows for you do go against and team up with others in
the campaign in game modes that challenge your ability to sneak around maps to get the most out of you character.In co-op its not about who gets the most kills in each level but the style in which you go them.
You might have 7 kills and your teammate has 13 but you scored head shots from longer distances while your counter part settled for closer shots or used his secondary weapon.
Its a nice change of pace from other shooters, many will praise the kill cam and it’ll take a while until you decide to skip these moments while your playing and enjoy the carnage you inflict. This idea could end up being snatched by other titles down the road. Owners will find solace in the title, even those who rent this.
tags: review , xbox 360