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Siberia Elite Gaming Headset Announced by SteelSeries

/ Aug 23rd, 2013 No Comments

SteelSeries Siberia Elite

The Siberia Elite Gaming Headset will be available for pre-order beginning in September at a price of $199.99, SteelSeries announced.

SteelSeries designed the gaming headset for PC gaming but a swappable cable system will also allow users to hear sound from Apple devices, tablets and smartphones.

The Siberia Elite headset is equipped with Dolby technology to create 7.1 virtual surround sound and the highest quality SteelSeries audio drivers. Extra-large memory foam ear cushions and a self-adjusting suspension system connected to a sandblasted steel arc ensure players will be comfortable through hours of play.

In addition, the headset contains an advanced USB soundcard designed to deliver premium audio using Dolby technology. The technology converts multichannel sound from movies and games into immersive surround sound. Dolby Prologic IIx technology converts a simple stereo signal into a sharp surround sound experience and ramps a 5.1 signal into full 7.1 surround sound.

Gamers will be able to choose from 16.8 million pulsating color options that illuminate from each of the headset’s earcups. The earcups contain dials to adjust audio and microphone sound volume. A light on the microphone will also give players a visual indication of when the mic is on and off. Players will be able to select illumination and equalizer settings and activate microphone features through the user-friendly SteelSeries Engine 3 configuration software.

SteelSeries Engine 3 provides an intuitive user interface and easy personalization options to gamers who purchase the Siberia Elite headset.

The visual customization features found in SteelSeries Engine 3 include audio settings that allow for tons of game-specific profiles and equalizer presets. Users will also be able to choose from active noise-cancelling, auto mic compression and mic feedback microphone settings in order to find the best setting for their use.

In addition to 16.8 million color options, gamers will be able to add breathing effects at different paces, use trigger mode to pulsate the sound in games, and continuously radiate through a series of preset colors using ColorShift mode.

  

Ryan Bloom

Ryan Bloom

Chief Editor at Gaming Illustrated
Ryan Bloom is a writer and avid gamer from Orange County. He received a B.A. in Communications with a minor in American Studies from California State University, Fullerton in 2010. Follow him on Twitter @BloomsTweets.
Ryan Bloom
Ryan Bloom

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