Ship Simulator Extremes (PC) Review
James Ku / Jul 18th, 2012 2 Comments
Getting Started
One of the first things you’ll notice when you boot up Ship Simulator Extremes is that there’s no tutorial mode. “No problem,” you say, “I’ll just load the campaign, of which the first few levels would surely act as a tutorial, right?” No such luck, skipper. Ship Simulator Extremes has no built-in tutorial of any sort. The closest thing I could find to a tutorial for Ship Simulator Extremes was a PDF User’s Manual, which I had to look for online; the game itself provided no link to the PDF. Okay, finding some semblance of a tutorial for this game was far more complicated than it should have been, but at least the User’s Manual should provide some useful insight on how to actually control sea-faring vessels, right? Well… no. Of the 40 pages of the PDF file, half of them were filled with ads and excited rabble about how you’ll now be able to fulfill your dreams of being a ship captain, while the other half skimmed over the basic features of the game. I’d have loved to learn how to use navigation lights to signal other ships where I’m going, when it’s safe to drop an anchor, how I’m supposed to moor lines to another ship, and other fascinating (and necessary!) aspects of seamanship, but the User’s Manual doesn’t even touch on any of these. Having never personally dealt with such aspects of seamanship myself, I was left completely in the dark as to how to operate my ship besides using the up/down arrow keys to increase/decrease thrust and the left and right arrow keys to steer. Ship Simulator Extremes apparently expects all of its users to be well-versed in the ways of seamanship and as such provides no learning tools for an inexperienced seadog like myself.
Gameplay
Ship Simulator Extremes consists of a campaign mode and a freeplay mode, which is pretty standard fare for the sim genre. The campaign mode is basically a list of missions with pre-defined objectives to complete, with the barest thread of a backstory behind them to link the missions to each other. Successfully completing a mission unlocks either postcard of a ship or a video to add to your collection of… postcards and videos. That’s all there is to unlock. No new ships, no new areas, no new color schemes… nothing that most gamers have come to expect of any game with an unlock system. In-game physics and handling were fairly realistic as far as I could tell: ships bobbed on water, smaller ships maneuvered more quickly than large ones, and so on in accordance to what a casual observer like myself has come to expect of ships’ interactions with natural forces. Ship Simulator Extremes supposedly features a damage model engine, but I wasn’t able to see any indication of this besides a “health bar” located on the in-game UI. Nothing happened when the health bar went down to 0; no explosions, no hull damage, nothing (and believe me, I crashed my vessel on numerous occasions). One particularly frustrating aspect of the campaign missions was a lack of guidance in how to actually carry out the mission’s objectives, leaving me no choice but to sail around and click on things until something finally happened. Playing through the campaign missions certainly wasn’t a very satisfying endeavor, and it wasn’t long before I gave up completely on the campaign. Free mode presented a plethora of options, such as time of day, starting location, weather conditions, and so forth. However, there were no options for sea traffic, and the most unnerving aspect of all gameplay in Ship Simulator Extremes was the lack of non-player activity. No other ships were seen being piloted, no people were seen on-shore, and no sea wildlife was seen or heard from. While I understand that adding these things would have taken a great deal more effort and time, simulators are, by my understanding, supposed to immerse the player in the in-game environment, something that Ship Simulator Extremes never comes even close to doing.Graphics

Ever wonder what a bed in a yacht looks like? Well, now you know… Might wanna keep this door locked next time, VSTEP.
Sound
In-menu music was peaceful and calming, setting the player in an appropriate mindset for ship piloting. Besides the in-menu music, which the player would likely be only briefly exposed to anyway, sounds in Ship Simulator Extremes are actually passable… if you can ignore the fact that the sound samples tend to repeat rather jarringly. Wind sounds repeat in a conspicuously unrealistic manner, as do the sounds of wakes breaking and engine revs. While actual sound quality seemed realistic enough, the way they came together to provide aural ambiance was anything but.
Overall
Ship Simulator Extremes caters to only the most hardcore of ship enthusiasts, and even then it fails as a sim on numerous fronts. Whether it be gameplay, graphics, or sound, Ship Simulator Extremes has no saving graces, only a few almost-there implementations which are sure to completely exasperate newcomers to ship sims and frustrate even the most dedicated of ship simulator players.
Overall Ratings – Ship Simulator Extremes (PC)
Gameplay: |
4/10 |
Sound: |
3/10 |
Graphics: |
3/10 |
Replayability: |
2/10 |
OVERALL SCORE: |
30% |
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