Rick & Morty Simulator: Virtual Rick-Ality Preview: Wubba-Lubba-Wow
Greg Johnson / Sep 19th, 2016 No Comments
With long lines at PAX West 2016 floor, Rick & Morty Simulator: Virtual Rick-Ality seemed to be one of the most anticipated demos at the show. Although it was short, what it delivered was true to the show — disparaging and blunt.
I got a chance to put on an HTC Vive VR headset to play the demo for the upcoming game, and I felt like I was thrown into the cartoon.
I Love Morty
The demo puts you in the role of Morty, or rather a clone of Morty. When the demo began, Rick and Morty stood before me in all their Justin Roiland-voiced glory. I was given the simple task of washing clothes.
As I set out to do this, I was berated by both main characters, who were insisting that I was not performing the task fast enough. I was constantly reminded that there was a time limit and that I was wasting valuable time.
After I finished washing clothes, I was given free reign to Rick’s garage, which was recreated perfectly from the show. I immediately saw a Meeseeks box, which I used to summon a number of Meeseeks to do my bidding.
They moved in sync with me as I used the VR controls to touch objects. All the while, they delightedly screamed “I’m Mr. Meeseeks, look at me!”
I noticed a strange demonic rain outside, so I watched this strange occurrence unfold. Suddenly, a portal opened and I was told by Rick to flip a switch. Morty could be heard screaming in the background, and I knew something was up. Upon flipping the switch, I was ushered into the portal, where the title for the game was floating in space.
Rick and Morty congratulated me on completing the demo and teased more to come.
The Goodest Morty
What surprised me most about the demo was the controls. The demo took place in a make-shift room separated by curtains. When I put on the VR headset, this turned into Rick’s garage. In the virtual world, I was encouraged to explore the garage. This mean I was physically moving in the real world. In order to prevent me from hitting real-life walls, a grid would appear in the virtual world to tell me when I got too close to an obstruction.
I had one controller in each hand, and I was able to use them independently to interact with the virtual world. I could even tap a button to teleport anywhere in the garage, thus speeding up movement and saving myself the embarrassment of bumping into real-world curtains.
Here Rick Stands Before Me
The developers of Rick & Morty Simulator made a unique artistic choice. The entire world had an early CGI look, with more bubbly bodies than the characters have in the cartoon. However, this did not negatively impact the visuals. The show’s signature brand of sci-fi gadgets and the classic garage were recreated to the last detail. In fact, I was a bit thrown at first when I saw everything I knew from the show recreated in virtual reality.
When the full game comes out, I hope to see more than just Rick’s garage, but during the demo, I felt the location served as a great safe zone. It is place that fans are familiar with and would want to explore in depth.
The Rick-ality of It
The demo for Rick & Morty Simulator: Virtual Rick-Ality included some hilarious moments, such as Rick breaking the fourth wall to remind me how much time I was wasting whenever I would stray from his instructions. Sadly, Rick’s warnings were correct. I left a lot of the garage unexplored because of the limited amount of time I had with the game.
However, during the time I played, I truly felt like I was a part of a very strange episode of Rick & Morty, and I would gladly let them both berate me again.
Rick & Morty Simulator: Virtual Rick-Ality is expected to release date sometime in 2017.
tags: HTC Vive , PAX , PAX West 2016 , preview , Rick & Morty Simulation: Virtual Rick-Ality , virtual reality