Rick and Morty’s Rushed Licensed Adventure (PC) Review
Greg Johnson / May 29th, 2014 No Comments
Based on the cult-hit show created by Justin Roiland and Dan Harmon, Rick and Morty’s Rushed Licensed Adventure is another gem from Adult Swim. Available for play via the Adult Swim website, the game is split up into episodes that each feature a unique story, all with the connecting lines of being “incredibly rushed.” At the time of writing, three episodes currently are out and ready for play.
100 Years of Rick and Morty
Rick and Morty’s Rushed Licensed Adventure holds true to the cartoon by openly mocking itself through lazy writing. Plot lines are cookie-cutter style sci-fi stories, including wormholes that need to be closed and experiments gone wrong. However, the way characters address their issues makes up for the cliché plots.
Rick (the drunken scientist grandfather) slurs his way into the first episode by waking Morty to tell him that developers opened up wormholes that must be closed before terrible consequences unfold. Morty (the hesitant sidekick grandson) questions the vagueness and confusing nature of the wormholes only to be told by Rick that “the game had to be made quick.” The other episodes follow a similar path of tongue-in-cheek humor in which the writing and characters shine through in lieu of serious plot.
Stop Clicking Aimlessly
In the point-and-click adventure, puzzle solving is king. While some combinations are obvious (read: collecting OJ with a hollowed out container), others challege players’ wit.
Most in-game items are interactive and both Rick and Morty will comment on the stupidity of the player’s decisions based on guessed interactions. A rug on the floor may be called “just a rug, no really” in the item description. Attempts to interact with items will be chastised by the player character. This bit of parody adds to the flavor of Rick and Morty’s Rushed Licensed Adventure while also fitting in with the show’s consistent breaking of the fourth wall and satirical styling.
Everyone Wants The D
Gameplay is presented in a two dimensional format (although one character goes “one d” at a specific point), and even uses a pixelated look. The choice to use a retro look in both graphics and sound plays into the game’s premise of being rushed while also providing the perfect aesthetic choice for the older genre of point-and-click adventuring. Cutscenes, while having slightly improved quality, stick to the retro, comedic theme. Characters’ faces move in a slower fashion while they make note of how rushed the game actually is.
Music and sound effects also use the retro aesthetic. The game’s main theme is incredibly catchy and enjoyable. While only the voices of Rick and Morty are heavily featured, the talents of their shared voice actor shine through as the dialogue flows just as it would in the show. Information tidbits are sold effectively while interacting with the world.
Not Rushed Enough
Like any episodic game, Rick and Morty’s Rushed Licensed Adventure gets released too slowly. While the duo doesn’t colonize new ground in the point-and-click genre, they take their own nonsensical flavor and add their own spice, leaving players hungry for more.
Developers chose the perfect genre in which to set the “rushed” game. The ability to get the actual writers and actors of the show involved sells the game in itself, and the price tag of free doesn’t hurt. Playing Rick and Morty’s Rushed Licensed Adventure is a no-brainer for fans of the show, but those uninitiated in the ways of drunken science, well, *hic* no time like the present to start off with Rick and Morty.
tags: adult swim , point-and-click , review , Rick and Morty , Rick and Morty's Rushed Licensed Adventure , Rick and Morty’s Rushed Licensed Adventure Review