Project Eternity Kickstarter Reaches Goal
Jonathan Anson / Sep 17th, 2012 No Comments
Independent game developer Obsidian Entertainment‘s newly announced PC game, Project Eternity, has recently just reached its $1.1 million kickstart goal just after being announced by the company and with plenty of time to spare before the official donation deadline is up. This solidifies that the game they intend to create will undoubtedly be made now that funding has been procured.
The kickstarter for the game is the first time that Obsidian Entertainment has relied on help solely from the public rather than game publishers to help create games. Developer Chris Avellone says he is happy he and his company made the move in a discussion with Kotaku Australia.
“Project: Eternity is our opportunity” he said, “to FINALLY develop our own fantasy RPG world and franchise. FINALLY. Did I say FINALLY enough? One more time: FINALLY.”
For example, their first published game, Star Wars: Knights of the Old Republic II – The Sith Lords, released in 2004, received very mixed reviews for its incompleteness and bug-filled gameplay. This mainly boiled down to LucasArts demanding the company speed up development in order to make it to the market before Christmas. Content was cut and the result is a game considered by many to be a disappointing sequel to the award winning Star Wars: Knights of the Old Republic.
The kickstarter for Project Eternity marks the first time Obsidian Entertainment has relied on funding from the public rather than publishers. In relying on help from others instead of publishers, Obsidian Entertainment has effectively broken free from the limitations of working with publishers and the money driven demands that compel them.
“It’s not like we’ve had any lack of ideas, only a lack of opportunity or anyone who wanted to finance it. Then Kickstarter came along and a door opened — this was FINALLY our chance to sidestep the publisher model and get financing directly from the people who want to play an Obsidian RPG,” said Chris about the change from managed to independent development.
Details for Project Eternity, as told on the game’s kickstarter site, tell that the game is intended to be made in the style of a classic isometric RPGs and pays homage to games made with the Infinity Engine. The game will blend combat and exploration that takes place in an original world supplemented with a powerful narrative that says will be just as powerful as the one in Planescape: Torment.
The game is planned to be the first in an intended franchise of games, something that would never have been considered were the kickstart campaign not successful. As the kickstart has exceeded its goal in just a incredibly short time, a franchise is most assuredly going to emerge.
Although the project is now definitely going to be made as it has reached its goal, money is still being accepted to fund the project. As of this news release, more than 28,000 have pledged their support for the game and whose number, as well as donations, continue to grow.
If you want to help out with your donations and find out more information about the project, visit the game’s official Kickstarter page. Depending upon how much you donate, you will receive a digital download of the game once released, the game’s soundtrack , a digital collector’s book and even the opportunity to help develop the game by designing your own items and characters that are encounter in the game.
Donations will be accepted until Oct. 16. Obisidian Entertainment will then officially take on a very ambitious project. Considering these are the same people that gave us Fallout, this is sure to be something worth looking forward to.
Project Eternity is expected to be released in Spring 2014.
tags: adventure , Chris Avellone , Obsidian Entertainment , pc , rpg