The player controls a Pygmy who has to bounce upwards in a bid to collect diamonds and visit the various Worlds and locations. From the outset, this game looks like a lot of work has been put into it, with a great variety of landscapes and obstacles to traverse. Simply tilt the iPad or iPhone left and right, and make sure that the Pygmy lands on a platform (of which there are various types, such as a bouncy plant, normal bouncy rock, crumbling rock etc). Bouncing on the platform will send the players Pygmy skywards, and the landscape changes the higher the player reaches.
In a bid to add something different to the genre, Bolt Creative have added some gaming extra’s that add a little something to the game. Wind will blow in various directions, making it slightly more difficult to control the character, plus there are various enemy characters that are set to make the game even harder for the player. Monkeys will chase you around the screen, spiders will try and cocoon you, meteors will fall from the heaven’s and try and squash you, while dodo’s will fly around the screen and try and bomb you. All is not lost though, as the players Pygmy has a special weapon, the slam bounce! This special move increases the player’s speed, power and height, allowing them to bypass complicated parts of the game by destroying enemies or reaching parts of the screen that they thought they would never reach.
The idea of the game is to reach the highest point possible, and with all the distractions this can sometimes be harder than it actually looks. Thankfully, collecting the gems will allow the player to continue games or buy various add-on’s in an aid to help them reach the furthest parts of the game. Characters can also be bought, with different powers to enhance the gameplay, although as with most freemium games these days, your hard-earned cash will be needed to afford some of the benefits on offer.
Although basically a Doodle Jump clone, Pocket God: Ooga Jump’s graphics make the entire experience feel insanely different from that rather bare-bones experience. The backdrops are nothing short of amazing for this type of game, and the attention to detail is exceptional. The player will see areas such as the initial tropical area, a later underworld area which looks very special, and the Uranus levels which take you way out into space.
Animation of the main character, along with it’s enemies and obstacles on the screen are all well represented and work well. Death scenes have various animations such as being eaten by a swarm of bee’s, or falling into a pile of bones. Everything is very tongue-in-cheek very amusing. The screen scrolls nicely upwards, and the players movement is fluid, which ensures that the game, while looking good, is also enjoyable to play without any slow-down or scrolling issues.
There is an interesting tune that plays throughout, and each tune and sound-effect are perfectly in-tune with what is going on within the game. Just as with the graphics, a lot of attention to detail has been applied to make the game give-off the perfect user experience.
Pocket God: Ooga Jump is a new game based on an old concept. While it throws everything at the player, it is perhaps a bit too much, as sometimes the game can get a little bit irritating as you are killed in some cheap-way, which could have so easily have been avoided. Although games should have a steady learning curve and difficulty setting, sometimes Ooga Jump feels a little too hard. There are also some levels which simply don’t make sense when you first play them, with the wind pushing you upwards and trying to find your way through the little exits, or a laser that has to kill ants before you can pass them. They add nothing to the gameplay, and frustrate rather than make the player enjoy the game.
Another issue, which may be sorted out in later updates is that the game froze numerous times while under review, and not just a little freeze, but to a point where the iPad had to be switched off and the game re-installed. A further issue was that any game you played, showed that score as the high-score, regardless of if it was or was not a high-score. It’s just these little things, along with the difficulty that stop Pocket God: Ooga Jump from being as enjoyable as it really should have been.