Chan Park, president of SuperBot Entertainment, posted the information on the official PlayStation Blog, letting the public know about PlayStation All-Stars: Battle Royale being delayed by almost a month. In the post, Park also explained the reasoning behind the delay, not just ripping out the hearts of fans hoping to get their hands on the title. He knows that the PlayStation fans have high expectation for the game. Knowing this and the fact that the game in it’s current state would not be able to live up to those expectations, SuperBot decided to move the date back to November 20.
The month delay allows the team to work on some fixes for the game, including some polishing and tuning. SuperBot will also be working in some features that were given in feedback from the limited beta for PlayStation All-Stars: Battle Royale. Even though SuperBot wants to give the game to the players, the developer is also hoping to provide the best fighting experience possible.
Chan has also mentioned there will be some major announcements regarding the game at GamesCom. With the month delay, fans are hoping SuperBot is going to be working on the shortcomings found in the beta and improve on areas that were mentioned in fan feedback. The game has been getting the obvious comparisons to Nintendo’s hit Super Smash Bros. Making changes to PlayStation All-Stars: Battle Royale in an effort to make the best brawler possible and up to the level of Super Smash Bros would be a welcome change.
November is a difficult time to release a video game with several other powerhouse titles set to release just prior to PlayStation All-Stars: Battle Royale. It will now be difficult for the fighting game to remain relevant. Potential sales for the game may be greatly affected by the delay.