Omerta – City of Gangsters (PC) Review
Alec Levine / Feb 21st, 2013 No Comments
The graphics of Omerta are very similar to any other top down game. It’s able to get away with lower resolution textures just based on the camera’s perspective. The city looks alive and flourishing. With many civilians wandering the streets, and dozens of buildings, the game does look pretty good despite it’s lower quality textures. The combat is another story altogether. Some of the combat animations are very clunky and look like they’re from a game that’s aging poorly. Combat also lags heavily on lower end systems which is just inexcusable. This game isn’t as high definition as other titles that run fine on lower end machines, the only explanation is poor optimization. While the cityscape may be easy on the eyes, the rest of the game is not.
The audio in Omerta does a great job to immerse the player into the world of being a mob boss. The player is treated to nice rag-time tunes that have them feeling like a real mob boss. Add in a few heavy mobster accents, and the audio helps the player become immersed in the world of Omerta. Unfortunately, combat’s audio removes any sense of immersion. The weapons sound like children’s cap guns, and the repetitive “Yeah Boss?” that the grunts yell get s old very fast. That being said, the combat’s awful audio doesn’t detract from the rest of the game.
The gameplay in Omerta is fantastic, and Haemimont’s pedigree shows. The player’s task is simple: Build a criminal empire. This entails everything from moon shining liquor, to torching the competition all the way up to breaking an ally out of jail. There’s a lot of diversity and planning to be had. The player needs to make choices on how to build this empire. Are they looking to make friends and use charisma to win the trust and friendship of the district? Or is the player looking to take the neighborhood by force. Once the player starts their criminal empire, managing it is fluid and easy. The player employs several different teammates that can help carry out jobs. These members are specialized, which has the player deciding which person to use for what job.Regardless of what happens in Omerta, the player will most likely be forced into combat. While the combat may be the weak point in the audio and video departments, that is not the case as far as gameplay is concerned. The strategy involved in raiding or defending is quite enjoyable. With aspects like cover, line of sight and special abilities; each scenario can play out in a number of different ways. Controlling the group can be a bit rough, as it is very easy to misclick and waste AP. But that is easy to get used to as the player gets more accustomed to the controls. This is definitely a fun addition to the city building sim genre.
ConclusionThe graphics are great when the player isn’t in combat. While in combat, the graphics are sluggish and ugly. The audio sets a great backdrop to an game, which is then ruined once the player gets into combat. Lucky for Omerta, the combat does make up for its shortcomings as it is enjoyable, varied and breaks up the sometimes monotonous waiting game associated with city building sims. Omerta is a good package overall, and if it gets some support from developer Haemimont it can definitely be one of the better sim games of the year.
tags: City Building , pc , review , Simulation , steam , Turn-Based