Octodad: Dadliest Catch (The Only Game You Really Need)
Greg Johnson / Aug 1st, 2013 1 Comment
[adsense250itp]Octodad: Dadliest Catch is a sequel to the indie hit Octodad. Dadliest Catch sees a mild mannered octopus attemptinh to maintain his human charade, as a loving husband and caring father. This sequel graced the show floor at this year’s E3, much to the delight of all who got a chance to view and/or play the demo being shown off. While an oddball skating outside of the radar for the most part, the game is set to receive a PC release via Steam (being one of many titles to get the go-ahead via Steam’s “Greenlight” program). The original game (Octodad) was a project developed for 2011 Independent Games Festival Student Showcase, and its sequel received its funding through a kickstarter. On top of a Windows, Mac and Linux release, Octodad: Dadliest Catch is going to be put out on the PS4 (as one of the many indie titles making its console debut on the system). It looks to be one of the more oddball titles of the 2014 lineup.
Now getting away from the minor details, the grit of the game is looking to have quite a lot of heart and depth for such a silly concept. With the Octodad being loosely held together, through a series of house-hold chore side-quests and a “secret project” of the protagonists, Octodad: Dadliest Catch is attempting to tackle backstory, as well as the hardships faced in a typical relationship (as well as life itself). As of now the plot (based on the E3 footage) will be giving us a look into some of the origin for the protagonist Octodad (via scenes of him tackling the challenge of his own wedding, an experience the player will get to control him through). As well as the everyday struggle of maintaining his cover while still doting on his wife and kids (as seen in some post-wedding gameplay and speculation based on the previous games plot).
Controlling Octodad will be something of a challenge for the average player as the control schemes for the original game required quite a learning curve and very much embodied the concept of “practice makes perfect”. Octodad: Dadliest Catch promises to smooth out the finer points of the control scheme while still keeping the wacky and often times humorous mode of movement and interaction seen in the original. Play-style will (as in the original) switch between a “walk” and “grab” mode in which the player must switch between the two fluidly in order to accomplish tasks. “Walk” mode will control Octodad’s legs while “grab” mode will control his arms, and the switching back and forth between the two will often go as follows: the player enters “walk” mode to move to a destination, enters “grab” mode to pick up an object, and then reenters “walk” mode to take the newly grabbed object to another location. It sounds simple, but players new and old will find much frustration and delight as they attempt to accomplish even the simplest of tasks. The delight factor will come from the aesthetics and atmosphere of the game as failures are less punishment as simply a humorous hiccup when the player mistakenly grabs the clock and throws it instead of setting it down lightly, or in homage to the oldest gag in the book, slipping on a banana peel.
Young Horses Inc are treating the project mostly as a labor of love, but will of course be having to get down to the reality of business, aka the game will cost the player money. However, if the concept of being an octopus attempting to love a human family no longer simply has your curiosity, but now your attention, the original game is free to download for the PC. All in all, it’s exciting to see something truly fresh as fish from the Puget Sound hit the E3 show floor. Hopefully more will be coming out of Young Horse Inc following Octodad: Dadliest Catch, and if nothing else, a big two suction cups up to the company for a nautical pun that doesn’t flounder.
tags: Octodad , Octodad: Dadliest Catch , pc , ps4 , sony , steam , Young Horses