trending / - - - - - - - - -

trending / playstation 4 - ni no kuni - halo - wii u - bungie interview - ces top picks - radeon hd 7850 - woods pga tour

Ninja Sprint (iOS) Review

/ Jan 10th, 2013 No Comments

ninja-sprint-featured

Ninja Sprint (iOS) Review

Ninja Sprint (iOS) Review

Ninja Sprint is Eastasiasoft’s latest foray into a crowded side-scrolling ‘run-and-dodge’ game market, the likes of which have seen titles such as Robot Unicorn Attack and The Impossible Game spring into popularity. Since this genre of games are a dime-a-dozen these days (or, more accurately, $12-a-dozen), it takes something special to truly standout from the crowd. Ninja Sprint aims to do this through a combination of bright, vibrant graphics; fast-paced, engaging gameplay; and a difficulty curve that caters to both casual players and hardcore perfectionists alike.

Gameplay

Ninja Sprint likes to put positive words of encouragement on the screen as you kill more monsters.

Ninja Sprint likes to put positive words of encouragement on the screen as you kill more monsters.

Ninja Sprint, at its core, doesn’t deviate much from the standard ‘run-and-doge’ formula that thousands of other games have followed. The ultimate objective of Ninja Sprint is to guide the protagonist, a ninja-cat-human named Neko, to the end of each level by sliding and jumping past obstacles without depleting Neko’s health. While this may not seem all that exciting in and of itself, Ninja Sprint adds a solid level of variety by introducing new obstacles every few levels and presenting players with multiple possible paths to get to the finish. A coin-collecting and monster-slaying system add a scoring element to the game, giving more involved players the challenge of achieving a perfect score on every level while also allowing casual players to jump right in and play. Slaying monsters (which occurs when Neko runs into a monster) builds Neko’s special attack meter, which can be used to unleash a screen-wide attack that decimates all monsters and obstacles in view. Ninja Sprint, for the most part, manages to stay away from feeling too repetitive, which is definitely a positive for a game that centers its game around pressing only three buttons.

As players progress through Ninja Sprint, new stages are unlocked (which consist of different backgrounds and enemies) and upgrades, such as different special attacks and blood effects, can be purchased with coins earned through gameplay. Like many other mobile games, Ninja Sprint supports real-money transactions, but unlike many other games that feature such transactions, it’s possible to unlock all of the upgrades within a few hours without the aid of additional microtransactions. While it’s not a huge deal, being able to unlock all available upgrades for free without having to spend an unreasonable amount of time is definitely a breath of fresh air from the cash-grab games that many of the bigger game publishers seem intent on pushing out lately.

Graphics

I’m “FABULOUS!” now? Oh, Ninja Sprint, you’re too much…

Ninja Sprint features a cute, anime-inspired art style that is consistently carried over to all aspects of the game. Everything, from the backgrounds to the monsters to the control overlay, looks detailed and crisp, and there’s no unsightly pixel upscaling to be found in Ninja Sprint’s graphics. Animations and level scrolling are smooth throughout, giving the game a nice sense of speed and movement. One thing that slightly detracted from the game, however, was the tendency of obstacles to blend in with the background and monsters at times. Ninja Sprint attempts to alleviate this by warning players with a large exclamation mark when obstacles are nearby, but this ends up obscuring the sprites of certain monsters, which can make it difficult to quickly decide whether to jump or slide past it.

Sound

Words every gamer dreads seeing.

Words every gamer dreads seeing.

Sound effects in Ninja Sprint do a decent job of conveying the actions they represent (i.e. slashing, collecting coins) and help contribute to the overall gaming experience, though they’re mostly overshadowed by the game’s soundtrack. Composed by Rafael Dyll, Ninja Sprint’s soundtrack features traditional Asian instruments playing over an upbeat, techno background, keeping with the game’s style of mixing ancient styles with modern ones. While Ninja Sprint’s soundtrack is not a particularly memorable one, it does a decent job of giving players the sense of speed and quickness that the game as a whole entails.

Conclusion

Ninja Sprint takes a lot of steps in the right direction to make the ‘run-and-dodge’ genre accessible for players of all skill levels. Its base gameplay is easy enough that casual players can progress through the game without worrying about score or coins, while optional scoring challenges give hardcore players more difficult goals to work toward. Overall, Ninja Sprint is a solid, well-designed package that is well worth the $0.99 price on the App Store.

NINJA SPRINT (IOS) REVIEW

Gaming Illustrated RATING

Overall81%

GAMEPLAY8.5

Ninja Sprint features numerous gameplay features that don't detract from the basic 'run-and-dodge' game template and keep the game fresh and enjoyable.

GRAPHICS8

Graphics are, for the most part, very good, but some of the obstacle sprites can be hard to distinguish at times.

SOUND8

The soundtrack takes center stage sound-wise, and it does a decent job of conveying the same mood as the rest of the game's elements.

REPLAYABILITY8

Perfectionists will derive quite a bit of pleasure (and sometimes frustration) from trying to achieve perfect scores on all of the levels.

James Ku

James Ku

Contributor at Gaming Illustrated
James Ku has never been particularly skilled at any video game (except Dance Dance Revolution, to which he attributes his preferred username as well as his somewhat respectable legs), a quirk that has nevertheless failed to quell his passion for games of every creed (yes, he loves Assassin's Creed) and race (Need for Speed Underground 2 is his personal favorite). He is currently studying Computer Science at the University of Oklahoma.
James Ku

Latest posts by James Ku (see all)

tags: ,

Related Posts

Rayman Legends

Rayman Legends (Xbox One) Review

Apr 24th, 2014No Comments

maven_feat

STEIGER DYNAMICS MAVEN Review

Apr 22nd, 20143 Comments

Conception 2: Children of the Seven Stars (PS Vita) Review

Conception 2: Children of the Seven Stars (PS Vita) Review

Apr 21st, 20141 Comment

Life Goes On

Life Goes On (PC) Review

Apr 17th, 2014No Comments

Top Articles

NINJA SPRINT (IOS) REVIEW

Gaming Illustrated RATING

Overall81%

GAMEPLAY8.5

Ninja Sprint features numerous gameplay features that don't detract from the basic 'run-and-dodge' game template and keep the game fresh and enjoyable.

GRAPHICS8

Graphics are, for the most part, very good, but some of the obstacle sprites can be hard to distinguish at times.

SOUND8

The soundtrack takes center stage sound-wise, and it does a decent job of conveying the same mood as the rest of the game's elements.

REPLAYABILITY8

Perfectionists will derive quite a bit of pleasure (and sometimes frustration) from trying to achieve perfect scores on all of the levels.

Rayman Legends (Xbox One) Review Apr 24th, 2014 at 9:00

STEIGER DYNAMICS MAVEN Review Apr 22nd, 2014 at 8:00

Conception 2: Children of the Seven Stars (PS Vita) Review Apr 21st, 2014 at 8:00

Life Goes On (PC) Review Apr 17th, 2014 at 8:00

Moebius: Empire Rising (PC) Review Apr 15th, 2014 at 9:00

Putty Squad (PS4) Review Apr 14th, 2014 at 10:00

RBI Baseball 14 (Xbox 360) Review Apr 11th, 2014 at 10:00

Infamous: Second Son (PS4) Review Apr 10th, 2014 at 9:00

Rayman Legends (PS4) Review Apr 8th, 2014 at 9:00

Goat Simulator (PC) Review Apr 7th, 2014 at 9:00

Dungeon of the Endless (PC) Early Access Preview Apr 23rd, 2014 at 9:00

Crawl (PC) Preview Apr 14th, 2014 at 9:00

Full Bore (PC) Preview: Going Hog Wild Mar 27th, 2014 at 10:00

Divinity: Original Sin (PC) Preview Mar 19th, 2014 at 8:00

Mercenary Kings Blasts Onto PS4 Next Month Mar 14th, 2014 at 7:00

Vertiginous Golf (PC) Early Access Preview Mar 13th, 2014 at 8:00

WildStar (PC) Beta Impressions Mar 12th, 2014 at 9:00

Yoshi’s New Island Hands-On Preview Mar 10th, 2014 at 8:00

Steam OS – My Beta Experience Mar 5th, 2014 at 8:00

A History of South Park Games Mar 3rd, 2014 at 6:00