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NCAA Football 13 Interview with Designer Christian McLeod

/ Jul 9th, 2012 1 Comment

NCAA Football 13 Interview
NCAA Football 13

NCAA Football 13

NCAA Football 13 comes back to console systems July 10th, 2012 with a ton of new features including new animations, new intelligence, new graphics and a revamped presentation layer to make this year’s edition the most robust yet. At the recent E3 show we met up with NCAA Football 13 designer Christian McLeodfor a quick chat about NCAA Football 13.

GI: This is Carl Armstrong here with here and I’m talking with?

CM: NCAA football designer Christian McLeod.

GI: Great man, so tell me something, I’m looking at the game right now and right now it looks great, but tell me something – a new year, a new game, what stands out with this one?

CM: Tons of new game-play improvements led by a react defense system. No longer will defenders be able to make plays on balls without physically turning and swiveling their head and looking at the play.

GI: Oh okay, very nice.

CM: And we have over 430 new catch animations this year. We’ve got automated drop backs from quarterbacks now and five-set drop backs. We have a new system now where wide receivers have to be looking for a ball before they can actually be thrown to with the icon lighting up. There’s a ton of game play improvements from that aspect. Within dynasty mode we’ve done some revamping. We’ve got studio updates into the game this year along with ESPN bottom line ticker. Rece Davis joined our team, and he’ll be updating you within your dynasty and everything that’s going on.

GI: Oh, Rece Davis, love Rece Davis, I like him.

CM: Yep, and like you see here on the screen we’ve got a dynamic living ESPN bottom line score ticker where you’ve got priority score alerts, upset alerts, you know, final alerts, upcoming game previews, everything you see on Saturday night ESPN you’re going to see in the game.

GI: Gotcha. Now is there a playoff system in the BCS this year?

CM: No.

GI: Nothing like that?

NCAA Football 13 Interview

NCAA Football 13 Interview

CM: No, no. No playoff system in real life yet. So, there’s no playoff system in our game.

GI: All right, who’s your team?

CM: Michigan State Spartans.

GI: Oh, that’s definitely a nice season they had last year. Are there any expectations for the next year?

CM: I’m hoping top ten, hoping a top ten team, maybe a shot at the big ten, we’ll see.

GI: As long as you beat Michigan right?

CM: As long as we beat Michigan and Wisconsin, my two most hated teams, I’m good.

GI: I’ll tell you want, Brady Hoke’s got that Michigan team, I don’t know what the heck’s going on with them, but you guys have a good time.

CM: It’s good for the rivalry to have them back being good again.

GI: I know Madden is touting their new Infinity gaming agent with tackling, is that going to apply to this or is that something…?

CM: We do not have the Infinity engine this year. What happened was Madden ships seven weeks after we do so we wanted to make sure that the Infinity engine was properly polished. We didn’t want to ship it too early where we couldn’t put the polish into it, but we really feel strongly that our game play improvements, our new animations, everything down the line is enough to kind of have NCAA stand on its own this year.

GI: All right, great, thanks so much for the time, I appreciate it.

Carl Armstrong

Carl Armstrong

Associate Editor at Gaming Illustrated
Carl Armstrong has been with GI for over four years, serving as a review writer, on-site reporter and Associate Editor. He's worked as an award winning radio show producer for The Mighty 1090 sports station, Xtrasports 1360 and was the executive technical director for the San Diego Chargers radio network from 2008-2012.

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One response to “NCAA Football 13 Interview with Designer Christian McLeod”

  1. Lajuan Hawkins says:

    why alabama not playing michigan in dallas, if the game suppose to copy the real then why not have them play in texas

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