Medal of Honor: Warfighter Preview
Romtin Erfani / Jun 19th, 2012 No Comments
The game picks up where Medal of Honor (2010) left off, with you playing as different tier one solders in the fight against terrorism. However, unlike the last story—which took place in Afghanistan – Warfighter promises a global fight across multiple countries, including Somalia and the Philippines. Developer Danger Close explains that players will experience real battles and missions from all over the world.
The single player gameplay begins with a squad of soldiers riding in a boat, on their way to storm a Somalian beach. The city on the mainland is completely war-torn, with rubble, smoke, and half-crumbling buildings all beautifully rendered by the same engine powering Battlefield 3. As the boat gets closer to the beach, the main player hops out into the shallow water and moves forward with his squad mates. Suddenly, the player spots a sniper’s glare and a high caliber bullet is fired, knocking him into the water in slow-motion. He manages to pick himself up and catch up to his squad, which has found cover underneath a wooden pier ahead.
Spotted by infantry on the beach, bullets ravish the flimsy pier as the player rushes forward while providing suppressive fire. The gameplay is very cinematic and adrenaline-pumping as bullets wiz by and launch pieces of wood and debris into the air. The guns look and sound amazing, and the complex dialogue amidst all the action seems to add a lot to the level of realism.Eventually, the player reaches a door he needs to breach. Audience members were intrigued at this point as the player brought up a series of half-circle menus on the HUD and used them to designate how he wanted his AI squad mate to breach the door. In this case, the lock is fired at with a shotgun before the door is kicked down. What follows is also interesting. Much like in Modern Warfare, the main player goes into a slow-motion sequence as he enters the room full of enemies. But unlike Modern Warfare, there also seems to be a HUD element that pops up, letting you know how many enemies there are in the room and how much slow-mo time is left. We can only speculate whether there’s more to this feature or not.
Gameplay continues as the player finds himself taking fire from the same sniper again. This time, he switches weapons and designates an air strike on the building where the sniper is camped. After a few anxious moments, a stunning array of explosions envelope the structure and send concrete flying. The screen is briefly covered in black dust and smoke, and the whole moment feels gritty, real, and strangely satisfying. It can’t be overstated how good the graphics in this game look.
The last part of the gameplay focuses on a remote-controlled bot the player uses. The squad finds itself in front of an unstable building and decides to send in a military robot to explore ahead. The HUD changes as the player takes over the armed bot and slowly drives through dark, dusty corridors that would have any claustrophobe breathing into a paper bag. The player sees enemies on the bot’s camera and opens fire using the equipped machine gun and grenade launcher. Eventually the bot joins another squad outside to help in an intense firefight before the gameplay demo ends.
The game’s multiplayer trailer had fewer details to share, unfortunately. The main focus was that in Medal of Honor: Warfighter, gamers have to choose which elite task force they want to serve. There are thirteen tier one groups from ten different countries (i.e. SEALS from the U.S.A.; GROM from Poland; etc.) and these task forces will all be fighting one another for the top spot online. Based on all of the explosions and fancy gadgets in the trailer, it’s pretty safe to assume that multiplayer will include streaks, customizable gear, and a variety of weapons.
Medal of Honor: Warfighter will be released on October 23rd for Xbox 360, PC, and PS3.
tags: ea , preview