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Maximum Games E3 2016: Wide Variety

/ Jun 24th, 2016 No Comments

Publisher Maximum Games showcased a wide variety of titles from different developers at E3 2016. Some of these games were further along in development than others, but I got a chance to check out all of them.

Mark McMorris Shredding and Stalling

Mark McMorris Infinite Air, a snowboarding game being developed by HB Studios, seemed to be early in development.

Controls were a bit confusing as I often found myself face-down in the snow during the demo. However, performing tricks was exhilarating. Each nudge of the joysticks or push of a button reacted instantly.

While there was a perplexing learning curve during my demo, the courses were incredibly varied, ranging from bunny slopes to full downhill trick courses. We didn’t get a chance to see it at E3, but players will be able to create and share their own courses.
 

Mark McMorris: Infinite Air

Nailing those rails is beyond rewarding.

Infinite Air will feature procedurally-generated areas, meaning players can constantly discover new ways to experience the slopes. The demo presented a huge area for players to explore, so it may be awhile before users need to create their own courses.

Mark McMorris Infinite Air is set to release this fall on PlayStation 4, Xbox One and PC.

Road Rage Gets Mad and Even

Developer Team 6 provided a welcome surprise at E3 with the revamp of Road Rash as Road Rage. The original Road Rash was a hyper-aggressive racer where players rode motorcycles while fighting their opponents. Road Rage will continue this tradition with a few additional gameplay elements.

Road Rage will provide players with customization options for bikes. What was shown at the E3 demo was only a small number of bikes compared to what will be featured in the full game. The bikes I used during the demo each felt a bit different — one perfectly gripped tight corners while another exhibited raw speed at straightaways.
 

Road Rage

Modern day jousting on motorcycles? I’ll take 20.

Every race didn’t simply boil down to whomever had the best chopper, but also which player could get the drop on the others. While I didn’t race against actual players, the AI was more than capable of handling their own. I was able to surprise racers easily, but when I loitered before attacking, I was brushed aside.

Attacking other players is a complex dance of judging the right moment to strike then quickly getting away from the ensuing crash. More than once, I got too wrapped up in attacking a player and was subsequently pulled down with them or forced into a wall. But each time I was about to score a hit on another player with a weapon, the game entered slow-motion to showcase my devastating hit and allow me ample time to react.

Races, escorts and other challenges will be featured as part of a core storyline, along with in some additional side quests.

Road Rage is set to release this fall on PlayStation 4, Xbox One and PC.

The Golf Club 2: Electric Caddybaloo

The Golf Club 2 could potentially be the new cream of the crop when it comes to golf gaming. There didn’t seem to be much difference between this one and the original title — controls were simple to learn and gameplay was tailored to pick up and play.

However, there is a little more to The Golf Club 2.
 

The Golf Club 2

I swear to all that is holy if you don’t sink into that hole I will reign fury down upon you.

Aside from custom courses, leagues and societies, players will have much more customizations options when it comes to their avatar.

The Golf Club 2 is set to release early 2017 on PlayStation 4, Xbox One and PC

Troll and I… Feelings Imminent

It’s an age old story: boy’s home is destroyed by raiders; boy runs from home; boy finds troll; troll and boy embark on a whirlwind adventure to protect their homes and each other.

Well, maybe it’s more of an off-beat fairytale, but the point is that Troll and I feels like a classic story. The small demo I played at E3 2016 showed a little of the story, but mostly focused on how players control both Otto and the troll.
 

Troll and I

*Sing Song* We’ll beeee… friends foreveeerrr.

My demo began with the two protagonists in a ravine-like part of the Nordic wilderness under attack from strange creatures. My choice was to fight them as the troll or as Otto.

Otto uses nimble attacks and is more of a rogue-like character, while Troll uses pure, brute strength. The slower enemies are easy to pick off as Troll, while Otto is better to use as against faster ones. Both characters have a very similar control scheme, which makes switching between the two seamless.

Following the fighting, I had to find a way out of the ravine, which revealed itself in a mossy cliff-face. The Troll was able to pick up and carry Otto, then climb the face to move to the next area. What followed was a few more fights and the introduction of resource gathering.

Throughout the story, Otto will be able to craft new items and weapons to help the two unlikely friends along, but the vast majority of gameplay will be focused on the problem-solving element of using each character’s strengths. Otto can fit into tight spaces and has a bit more dexterity, while Troll can force himself through bigger obstacles and often scale seemingly dauntless roadblocks.

Troll and I is set to release early 2017 on PlayStation 4, Xbox One and PC

Loading Human The Episodic Future

Loading Human is an episodic VR game. Using PlayStation VR, the game is told in non-sequential memories that explore a strange future. It requires players to solve puzzles and explore the area in an attempt to figure out what happened.

The biggest thing I noticed was how well-done the movement mechanics are and the general fluidity of implementing them. The game still has a few bugs to clean up but overall, Loading Human impressed me with its controls. Holding a button in a specific direction makes your character walk, while clicking faces the character around in that direction.

Having two joysticks in each hand allowed me to constantly be moving and turning different directions in a rather simple manner.

Untold Games worked on making an experience that actually had players moving instead of just teleporting around the game when movement was required. Despite the fact that I was sitting, I got a very real sense of movement as I explored and interacted with various objects. Opening and closing drawers, turning knobs and other mundane tasks had me using the two joysticks in a method similar to how I would in real life.
 

Loading Human

Welcome to the future.

The game’s plot was much less clear. In the game, I woke to find something had gone wrong with a science experiment, and I was guided through several puzzles to get power back up and running. However, the real goal was to find my girlfriend and father, who were in hyperbolic, cryo-like chambers. The sci-fi elements of Loading Human left me wanting more. The demo I played was the beginning of the game, which takes place at the end chronologically, which was done purposefully to create questions worth finding answers to.

The story will have players interacting in various ways with the world and the characters in it. Not many VR titles have really showcased to me how they are “the future of gaming,” but Loading Human showed a lot of promise.

Loading Human: Episode 1 is set to release in October on PlayStation VR, Oculus Rift and HTC Vive.

 

Greg Johnson

Greg Johnson

Associate Editor at Gaming Illustrated
Greg is a Nintendo fanboy who would cry if they ever went third party. He writes news, previews and reviews at Gaming Illustrated.
Greg Johnson

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