Mad Riders (Xbox 360) Review
Gameplay
Pulling off a variety of aerial moves and power sliding around turns happens to be the crux of the game play, which in the grand scheme of things, really isn’t such a bad thing. As far as actively pushing the limits of the off-road racing genre, Mad Riders is not the prescription for that variety of fever. However, in regards to producing a little more cow-bell, Techland does stay with a tried and true formula for racing success, and the simplicity which it provides goes a long way in making this game appealing for the masses. With a basic control set-up and easy to perform in-air tricks, Mad Riders is more about timing and course knowledge, rather than actually driving and maneuvering the ATV. With each “gnarly” trick the player performs, they are rewarded with an appropriate amount of juice for their “Boost Bar”, which in turn further fuels the fast pace action. Unfortunately this dynamic forms a double-edged sword in regards to gameplay because for some, this kind of a set-up will become old and stale after a couple of races, leaving the player left wanting early on in the game. For others, the simplicity will allow them to focus on having a good time through each race, and enables them to put more emphasis on landing a really cool trick or boosting their way through a nifty shortcut rather than struggle to just get through each race track.
Graphics
Here is where we really start to see a common theme show up in this game. Unfortunately for us all, that theme is not “OMG! Look at how badass this game is!” On the contrary, Mad Riders only stays on par with most of its predecessors dating back to 2001, which for those of us who are too preoccupied with video gaming glory to bother with math, is more than a decade ago! (Anybody ever hear of ATV Off-Road Fury for the PS2?) And it is in this respect that this game fails to deliver in regards to really making an impression as a cutting edge release. Don’t get me wrong, the scenery and sky lines displayed in Mad Riders, as well as the interactive flora found throughout each race course are definitely a cut above the rest of what we have seen so far in ATV racing games. But if we can look back at screen shots from a game made more than 10 years ago and see a common theme, there definitely is a problem with how this genre is being packaged for the 21st century. In short, the graphics leave the player feeling more déjà-vu rather than awe and wonder as to the possibilities of what will come next.Sound

Mad Riders – Xbox 360
Overall
To be perfectly honest and most assuredly frank with you, Mad Riders is not a “great” game. But in order to give some perspective, I can tell you the racing genre, whether on-road or off-road, has never really turbo-charged my drive train. (And no, I am not making explicit innuendos.) I feel the genre as a whole has become stale. Unless you are out to push the boundaries of graphics like Forza or Project Gotham Racing, or if you give up some realism for outright fun that can be found in the Need For Speed or the Burnout franchises, you are not going to garner too much of this gamers interest. However, if you are a racing game junky out looking for the next fix of adrenaline filled race courses, Mad Riders will provide you with everything you have come to expect from an off-road racer – for better or for worse.
Overall Ratings – Mad Riders (Xbox 360)
Gameplay: |
7/10 |
Graphics: |
6/10 |
Sound: |
5/10 |
Presentation: |
7/10 |
OVERALL SCORE: |
63% |







