Sean W. Gibson / Jan 10th, 2005 No Comments
Killzone, the first-party first-person-shooter (say that three times real fast) developed by SCEA is a squad-based shooter, set in the near future during a period of planetary colonization. The game’s iconoclastic future draws wartime inspiration from classical military conflicts of the 20th century. In the game, players are thrust into the intense combat warfare between the ISA Command and a ruthless, militaristic separatist group called the Helghast.
Killzone features four playable characters, and provides several gameplay modes including single-player, multiplayer and online play for up to 16 players (broadband only). Players can equip themselves with an armory of more than 27 different weapons inspired from today’s modern weaponry. In particular, there are 21 first-person weapons that the player can carry, five emplaced weapons, and hand grenades.
Killzone features a unique graphical style to capture the grit and realism of intense military engagements.
Killzone is inspired by the classical military engagements of human history (ex: trench battles of WWI, city sieges of WWII and guerilla warfare in the jungles of Vietnam).
Killzone is an immersive cinematic experience integrated into several gameplay modes featuring single player, multiplayer and online.
Online broadband gameplay supports up to 16 players coupled with voice-chat technology via the USB Headset
Players can select between four characters; each with special abilities and weaponry to accommodate their playing style – sneak through jungles or blast through alleyways.
In Single-player mode, Killzone features more than 45 levels encompassing 11 intricately detailed environments that showcase the harsh setting of a war-ridden planet. In online mode, Killzone features eight multiplayer maps.
Players can equip themselves with an armory of 27 different weapons influenced by today’s modern military equipment
Highly-advanced artificial intelligence – Helghast enemies calculate threats, maintain squad directives and adhere to self-preservation tactics to determine a unique course of action.
Killzone features an original score performed by the Prague Philharmonic Orchestra and Chorus.
When compared to other FPS titles on the PS2, Killzone has got the upper hand in overall appeal and performance. The maps are wonderfully details and the explosions and chaos of war are rendered with a precision that I honestly didn’t think was possible with a PS2 console system. The thing that will hook you is the details and how much time must have gone into such a polished game. Killzone gets top marks for unbelievable graphics.
Killzone brings some impressive stereo surround sound for ultra intense combat, but the thing that stands out most for the game’s sound is the amazing soundtrack. Scored by the Prague Philharmonic Orchestra and Chorus, the music inspires a gamer to new heights and brings an “epic” feel to the game that others have yet to reach. With such an amazing soundtrack with good sound effects in the game, Killzone scores well with its sound.
The game offers up some great missions and with the ability to play as one of four different characters, there’s definitely a lot of different scenarios that go into successfully completing a mission. The controls are very intuitive but don’t insult you as a gamer in the sense that there’s a lot to control and handle through the game. The learning curve to Killzone is medium in level and after about 30 to 60 minutes you’ll be blasting bad/good guys away.
The best part of the game past the single-player missions is undoubtedly the longevity brought by the broadband-only multiplayer maps which allow up to 16 players to play simultaneously. The games and maps blend together wonderfully and offer up a much more enriching experience with other PS2 FPS games seen in the past.
ONLINE / MULTIPLAYER
Playing through the co-op and single player missions will definitely take your time up, but the most amount of time should be played in the multiplayer section of the title. With so much support for on-line play and with up to 16 players playing simultaneously, it’s almost impossible to resist the temptation to display the skills you gain from playing the single-player mode against other would-be competitors on-line.
To put it in simple words, Killzone is the best First Person Shooter I’ve played on the PS2. It’s practically the best FPS game I’ve played to date and it’s inevitable comparisons to other FPS powerhouses such as Halo 2 are more than justified, as this title is a definite contender for FPS of the year for 2004.
The graphics, sound, and gameplay of Killzone are absolutely engrossing and offer up the kind of experience we just didn’t think was possible with a PS2. Being proved wrong is a wonderful feeling, and gamers who have yet to try out Killzone are highly recommended to at least rent the title, but you’d be safe to buy and become as addicted as we have to the game.
Overall, Killzone offers up some of the best graphics on the PS2 to date, and certainly is the most entertaining FPS game we’ve played on the console ever. If you’re a first person shooter junkie, then this title will definitely hook you in … and if you’re only a casual FPS player like myself, you’ll even enjoy the action that this title brings.