Like its predecessors, Infinity Blade III was developed by Epic Games‘ ChAIR Entertainment subsidiary. Although the game is playable on older devices, it has been specifically designed to get the most out of the iPhone 5s’ 64-bit architecture. New rendering effects, such as full-screen vignettes, blur and depth of field will be easily handled by the more powerful mobile chipset.
Infinity Blade, released in December 2010, was the first iOS game to utilize Epic’s Unreal Engine 3. The game was an instant success, making $1.6M in just four days. The subsequent years saw a sequel, Infinity Blade II, and the novella Infinity Blade: Awakenings. Infinity Blade: Dungeons was originally slated to be the third installment of the series, but was eventually scrapped.