Infinite Crisis (PC) Preview
Alec Levine / Aug 10th, 2013 No Comments
With the surge in popularity of League of Legends and Defense of the Ancients 2, the MOBA (multiplayer online battle arena) genre has seen a huge influx in new titles; one such title is the upcoming Warner Brother’s Interactive Entertainment’s Infinite Crisis. Set in the world of DC comics, Infinite Crisis incorporates everybody’s favorite Superheroes and Super Villains from one of five different multiverses. Is Infinite Crisis going to be a title to compete with the other MOBA giants, or will it fizzle out?
Infinite Crisis is still in closed beta, and is already very polished and well optimized. The game looks and runs great, and handles equally as well. Movement is very fluid and responsive, and the game is very easy to jump into. Graphically speaking, the game looks much better and higher resolution than a lot of it’s competitors.
Infinite Crisis isn’t trying to reinvent the wheel either. The game plays like a mixture of both Defense of the Ancients 2 and League of Legends, which makes it easy to learn with little MOBA experience. Infinite Crisis isn’t trying to utilize a gimmick or system to stand out from the crowd, it’s trying to be a fun game with DC characters.
What Needs Improvement
While the game currently has a nice spectrum of characters, it’s roster is still small overall. A champion pool of 14 is very shallow, and it often leads to mirror matches which are not fun. Furthermore, while the champion has 14 champions, there are only 11 different characters. Both Batman and Joker have different versions that are their own champion. Furthermore, Infinite Crisis is lacking several of the staples of the DC universes. Currently Superman, Lex Luthor, Aquaman, Green Arrow, Martian Manhunter and many other classic DC heroes and villains are all absent. The balance is also another issue that plagues Infinite Crisis. There are several champions that are outright stronger than other champions, which further dwindles the champion pool.
The Big Issue
The biggest issue with Infinite Crisis is the map selection, or lack thereof. Currently, Infinite Crisis only has one map/gametype: Point Capture. Unfortunately, this mode doesn’t spark an addiction factor that MOBAs are known for. While the mode is fun to jump into and play, it isn’t as satisfying to play after a while. The developers have stated that they are currently working on implementing the more traditional tri-lane map; but that should’ve been their number one priority going into beta.
The groundwork for a great MOBA has been laid in Infinite Crisis. Mechanically, the game performs well and is very enjoyable to play. Unfortunately, the game still needs a lot of work. The champion pool is too small, and there are not enough characters to draw in all DC fans. The map is also a huge downside, as it won’t keep players playing for long; so the tri-lane map is a necessity. Overall, Infinite Crisis has the potential to be a great game. It’s ultimately up to the developers to bring the game up to it’s potential. Infinite Crisis is currently in closed beta, with no release date set.
tags: MOBA , preview