I know, I had the same reaction to title of this game. Hell Yeah! Wrath of the Dead Rabbit? That has to be a joke right? Well this new platformer from Sega definitely does not take itself seriously. From the hilarious premise, to the “not so useful tips” found on the loading screens; this game is definitely light hearted. But is this game a hilariously good time, or just a joke? Let’s take a look at what this game does well and what it does poorly.
GraphicsThe graphic style of this game is amazing. It reminds me a lot of the classic flash game “Alien Hominid.” The game takes place throughout the various levels of hell(which oddly enough, are not all just burning caves). From a futuristic factory to a dark castle; the backgrounds are nice and varied. Going into this game, I was worried that it was going to be 50 Shades of Hell with every stage looking like a rehash of the first one. Luckily, this was not the case. The backdrops were all nice and different and I never really got tired of any of them.
The character models are pretty good as well. Each of the monsters you’re looking to dispose of have a unique look to them. Furthermore, when you kill said monster a sort of unique animation pops up on the screen which is always a nice little treat.
However not everything is perfect about Hell Yeah!’s graphics is that there is a lot going on at one time. It’s difficult at times to figure out what’s hurting you or where you are in the first place. However, this isn’t too too bad in a platformer, and it doesn’t really take away from your overall enjoyment.
The controls suit this game almost perfectly. You have your standard A to jump, X to interact; however you attack by aiming with the right thumbstick and pulling the right trigger. Now this control scheme may work in games like Call of Duty or Halo; but in a platformer it doesn’t. Trying to aim at an enemy while jumping to avoid its attacks made me wish for an extra thumb. I don’t understand why they didn’t map the jump button to the left trigger. However aside from this gripe, the controls do feel responsive and easy to use. It’s just annoying to try to shoot and jump at the same time.
This is the most important aspect of any game, and Hell Yeah! does a great job. To put it bluntly, this game is a lot of fun. I found myself playing well after I decided to stop because it was so addicting and fun. Rolling through each level on Ash’s silly drill bike is a lot of fun, and inacting your revenge on the menagerie of different monsters is even more fun. Hell Yeah! does a great job at breaking up the action with different vehicle segments which work really well. Where most games use vehicle segments as an afterthought, Hell Yeah! uses them as part of the core gameplay. Additionally, I love the overall feel of this game. Between the characters and the animations; this game was very reminiscent of the Disgaea series.
The only complaint I have with Hell Yeah! is it’s lack of difficulty control. There is only one built in difficulty(which is fairly challenging), but there is very little incentive to play through the game a second time. But that’s not too big a deal since this game is a lot of fun, and it’s a steal at it’s price point.
Overall, I really enjoyed Hell Yeah! The game was a lot of fun to play, and the problems I had with it were very minor. The atmosphere was great, and the soundtrack was pretty good too. This game had me totally hooked within the first 15 minutes, and absolutely loved playing it. The few downsides were not enough to make me want to stop playing it.
I would definitely recommend Hell Yeah! Wrath of the Dead Rabbit to anybody who loves platformers. It’s definitely a solid game with few drawbacks.
Hell Yeah! Wrath of the Dead Rabbit is available in North America on the Xbox Live Arcade, Playstation Network and Steam. It’s priced at 1200 MSP and $14.99. Hell Yeah! Will be released in Europe October 3rd, and will be priced at €12.99.