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Guild Wars 2 Beta Report

/ Jun 19th, 2012 7 Comments

Guild Wars 2 MMORPG

Guild Wars 2 MMORPG

Guild Wars 2 MMORPG

How does one describe the Guild Wars 2 Beta weekend that just took place from June 8 to the 10th? In simple words it was sublime. It was by far one of the greatest weekends in beta history and I would even put it up there in the top ranks of one of the best weekends of PC MMORPG video game history. Now while it was an amazing weekend with an epic ending for those that participated, but it was not without its few faults.

For starters I must say that I did not play the original Guild Wars so jumping into the second completely green might have been a bit of a mistake. The reason I say that is because the learning curve on this game is quite a long one, or at least it was for me. I got into the game and was expecting it to be the same kind of game play as WoW and I was dead wrong. The controls are roughly the same and that is where it completely stops. Guild Wars actually requires you to have a brain and use it wisely. You can’t just go up to a creature and press two or three buttons and kill it. Even in the beginning areas the creatures hit hard and if you don’t evade (yes you can actually roll to the side and backwards to avoid damage) you will die. Trust me I did that quite a few times on my Elementist that I spent much of the beta weekend playing with. I also was confused to the way my skills worked. They give you only one skill in the beginning of the game and as you progress in levels you unlock the skills on your hot bar. There are times where you can gain a new attack before going up a new level which was a winkle I haven’t seen in an MMOPRG. Also when you change your weapon, it auto-changes your skills which a cool but odd twist for those that aren’t used to this game mechanic. I will definitely have to explore moreon how that will affect end game content as additional beta weekends make themselves available in the future.

For the most part at the beginning, quests are mundane and feel very MMOish with the typical help / kill off certain creatures dynamic. Go help the farmer collect wheat while again and again killing the same monsters – very repetitive. I will give Arena Net credit for their main opening quest though. Unlike most MMOs that give you a starting quest where it gives you time to learn the controls and the feel of the game early on, Guild Wars 2 does not. They dump you into an actual group quest where anybody who is starting the game will not only be on the same quest as you, but will actually be helping you just as you help them on the quest. It’s a great idea and the ending of the quest was quite epic. This epic group quest right at the beginning of Guild Wars 2 makes you feel more connected to your fellow players and the world, although there is a potential drawback. This group quest was easy for 200 new characters to accomplish, but what happens when the game is out for seven or eight months and people aren’t making quite as many new characters? Only time will tell with what the Arena Net team is going to do with that or if that issue actually manifests itself as a gameplay problem.

Guild Wars 2

Guild Wars 2

Now for the good parts – there are a lot of them. Let’s start off at the beginning / start area of the game, at the character creation interface. It is by far one of the most beautiful and well put together creation screens I have seen. The way they guide you through the creation of your character makes you feel like you want to explore every class and story background without feeling like you have seen it all before and want to skip it just to play the game. I advise you not to skip out on any detail for your character either, because the conversations you have with important characters is quite an amazing experience. You actually see your character on screen interacting with notable characters in a new and interesting way.

That leads into the second good part experienced during the recent Guild Wars 2 beta weekend – the story. While I have said previously that I had not played the first Guild Wars, Guild Wars 2 does a good job of making it so that it will not hinder you in this game. While you may not know all the characters like the king and the names of various dragons, they don’t put a huge emphasis on you having to know them to play the game and enjoy the story. The sounds are another thing I actually enjoyed about this game. I usually don’t even pay attention to the sounds in a game but it was the music that got my attention for some reason, perhaps because it wasn’t too overpowering. I actually feel that it brought me more into the game the same way the music brought me into a movie, such as Lord of the Rings.

A detailed in-depth look at the beta will be coming soon, followed by a review of this amazing game that is shaping up to be deserving of everybody’s must-play list.

Sal Thomas

Sal Thomas

Contributor at Gaming Illustrated
Sal is a contributor to Gaming Illustrated.
Sal Thomas

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  • Gangrene

    “I will give NCSoft credit for their main opening quest though.”

    NC Soft is not the developer of this game. It is Arena Net. NC Soft is the publisher. Two very different things. You might want to do a little fact checking before publishing your article. Just saying.

  • Monstirmish

    When I see “I must say that I did not play the original Guild Wars “, I immediately disregard their opinions — as most should.

    A game named in the name of it’s predecessor MUST have gameplay standards that made the original what it was. If it doesn’t have those standards, it’s not worthy of the name regardless of how it plays.

    Unfortunately for GW2, it’s nothing like the original and is an empty shell of a game – something people will play a month casually before realizing they are wasting their time.

    If you are going to review a series, make sure you play the actual series before a review on it’s followup.

    At least you were honest about not playing the originals — respect for that.

  • Sean Gibson

    I don’t think you *have* to have played GW1 to be able to form any opinion at all about GW2. They’re different games completely and should be rated, previewed and ultimately reviewed on their own merits.

    • Monstirmish

      A series or followup (especially if its NAMED the same) should be an improvement or similar formula of the original.

      A reviewer cannot know what has been improved or kept the same if they never played the original.

      In GW2 case, it’s nothing even close to the original. Should be called “Mishmash of MMO elements that is currently popular” or something along those lines… but certainly not GUILD WARS 2.

      • Miranda L Visser

        Hmm… Interesting comments. If a reviewer wants to review based on a comparison of the last installment: Sure, they should play the previous installment. However, I think many would argue that every game should be judged on its own merits, something I’m sure you can agree with.

        I actually played Guild Wars and found it to be drab for an MMO, ironically I could only stand about a month of it. It needed a lot of improvement. From what I’ve been seeing, many of the issues with the original will be improved upon in this next installment. People will always disagree on what changes should/should not have been made ( Ex. Gears of War, Mass Effect, Halo).

        • vilereaver

          well just to let you know gw1 was never an mmo ;p arenanet stated that alot of times also gw1 was always thought to not be a big success but it sold 7 million copy’s and people still play it to this day

  • Monstirmish

    Guild Wars 2 based on it’s own merits….

    1. Initially seems fun. Just like every MMO that doesn’t constantly crash.
    2. Quickly becomes a hollow, uninspiring game obviously peppered with current popular mmo trends.
    3. Character unlocking and customization on rails. Choice is illusory.

    There’s plenty more, but these first 3 sum up everything GW2 at this point.

    It’s also a better review than this one I’m commenting on. Stating GW2 is amazing because of character creation cutscenes, story and sounds is hollow – just like GW2.

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