Gears Of War 4: What to Expect from Judgment
Bryan Haag / Nov 15th, 2012 No Comments
Gears of War 4, also known as Judgment, is turning heads in the new prequel to the franchise. The Gears of War series is unique in the gaming industry for its cover-based gameplay in a market dominated by Halo and Call of Duty. It brings a level of teamwork that arcade shooters like the Call of Duty franchise can’t even begin to dream about. However, what should you expect from Epic’s “Gears of War 4”?
“I don’t see a Gear, I see something more dangerous. I see a hero.”
[adsense250itp]This time around Epic is going into the past. Gears of War 4 takes place shortly after Emergence Day and follows the story of Damon Baird and Augustus Cole before they joined Delta squad 15 years later. It should be interesting to see what Epic decides to do with the storyline for Judgement. They kept much of the information regarding the Locust tucked away for the first few installments; it would be surprising if they gave Baird and Cole knowledge that would have made Gears 1 and 2 irrelevant compared to the upcoming Gears of War 4 title.
Keeping the Party Going with 4-player Co-op
Gears of War finally introduced a 4-player co-op mode with the release of Gears of War 3, which should have been in the franchise from the start. In Judgment, players can party up with up to three other friends in a whole new story. You’ll have Cole and Baird to work with, but Marcus and Dom aren’t here to help this time. Gamers know all four members of Delta Squad inside and out so catching up with our less fleshed-out compatriots makes for a new storytelling experience.
Fight Alone or as a Team in Two New Game Types
Multiplayer is a staple of Gears of War and has been changing over the course of the series. What was once a very cooperative squad-based game has become a lone-wolf shotgun festival. The new FFA mode being added in Gears of War 4 should be self-explanatory: pick up your favorite weapons and head into battle with only your chainsaw bayonet as your ally. Gears 4 is also introducing OverRun, which takes the best of Horde and Beast modes and combines them into one large warzone. The COG are set up like they are in Horde mode, able to place turrets and barbed wire to keep the Locust at bay, but the catch isn’t running the Locust out of lives, it’s about defending their base. The Locust are nearly the same as they were in Beast mode: players work their way up to a Berserker and storm into the COG’s base to destroy their generator. The best part is that all your allies and enemies are player controlled.
Multiplayer Getting the Nerf Bat in Gears of War 4?
Gears fans are also getting some nice (and not so nice) quality of life changes in Gears of War 4’s multiplayer. Most notably is the removal of active reloads. Epic’s reasoning for giving our beloved burst damage the boot is simply for balance. No longer will it be like the good old days in Gears 1 when you would be camped by an active reloaded sniper waiting for you to stand back up. Getting around is also a hell of a lot easier since those six-foot ledges are no longer impassible walls. You’ll take a small amount of damage from the fall, but it beats being cornered when there is a logical, but impossible escape.
Gears of War 4 looks to make its own stand by redefining what players know and love about Gears of War without getting rid of that familiar, gritty feel. Epic has done an excellent job with the Gears of War franchise thus far. Most gamers familiar with the series are pumped to try out the new game types and see what kind of shenanigans Baird and Cole will get themselves into.
tags: epic games , gears of war , gears of war 4 , gears of war judgment , microsoft , xbox 360