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/ Nov 17th, 2001 No Comments

If you’re anything like this reviewer, you’ve used, abused, and reused your CDs. From the music CDs that are taken from player to computer, from computer to the car, and back from the car to your stereo, to the CD-ROMs that are occasionally shuffled around, it’s easy to build up scratches, abrasions, dust, fingerprints, and other problems that will make your CDs skip, or not function altogether.

At E3, I stopped by the Digital Innovations booth to see what exactly the fuss was all about (constant “Ooohs and Ahhhhs” were constantly emanating from their section). I talked with one of the booth coordinators who asked if I had ever seen their product. I mentioned that I had seen it in a multitude of stores, but never in action. She was kind enough to take out a PlayStation2 game and have me handle it. I threw it into the console they had ready for testing CDs out, and the game ran perfectly. Taking out the CD, she made some horrific marks on the CD with a key and asked me to pop the CD back into the PS2. No dice of course, the unit brought up the “Cannot Read CD” error, one some gamers and music lovers have seen from time to time. Taking the CD back, she then introduced me to the GameDR device, a handheld CD repair system that retails for about $29.99 in most stores.

Taking the CD into her hand she applied bit of the “Resurfacing Fluid” onto the CD, and snapped the device into place. She cranked the handle enough so that one complete revolution of the CD was made, applying the process to every part of the CD. She then hit a button and reversed the direction of the GameDR, doing another complete revolution of the CD. She then said the process was almost complete and took the CD out of the device and wiped it off with a blue drying cloth that come with the device.

She then asked me to put the CD into the PS2 to see if it would work. Again, this very same CD didn’t work the last time I tried. To my absolute stunned shock, the PS2 was now able to read the previously damaged CD, and I was able to play the game.

Contacting the brains behind the GameDR device, Digital Innovations, I told them of how impressed I was with the product, and if TFH Gaming could conduct our own tests of our scratched CDs to see how the GameDR would measure up. Our findings were nothing short of remarkable.

The first CD I could think of that I wanted to fix was the most scratched up one I had. As humiliating as it is to admit, my “Best of The Monkees” music CD was scratched to hell, never again to be playing such wonderful tunes such as “Last Train to Clarksville” and “Daydream Believer” – a true tragedy indeed. Anyway it was the first to pop into my head because it was the most abused.

I actually used this CD to prove a preconceived notion that the GameDr couldn’t fix horribly disfigured CDs. Even on the box it says, “GameDoctor will NOT repair: Severe damage, such as gouges and heavy scratches, label-side damage, and warping.” My ‘Best of the Monkees’ CD was the best example I could find that would fit into the “can’t perform a holy miracle” stipulation that the GameDoctor came with. Before I applied the process, not one single solitary song would play for more than 2-3 seconds before skipping out.

Going through the very simple directions carefully, I inserted the CD into the tray and applied 3 good sprays of their liquid onto the CD. I turned the crank at a reasonable speed, for one complete revolution around the CD. Pressing the switch directions button and applying one more good healthy spray of coating, I went through the CD again at the opposite direction. When I pulled out the CD I was honestly a little horrified, because the CD data side looked somewhat unfamiliar, with a somewhat vague ending between the data and unwritten portions of the data-side of the CD.

Anyway, using their blue cloth to dry of the CD and the small white buffer to buff the thing I was set to try out the CD. Again, before I applied all this not one song would play through or ever get a good 10 seconds in, and in full honesty, I expected this CD to be beyond even the GameDoctor’s help. But throwing that CD in, I listened to 10 songs all the way through, and only ONE (yes, ONE out of 10) skipped on me. Honestly, I was stunned and shocked that this product performed so well.

I applied the GameDoctor process to several other CDs in my collection, including music CDs and a few games I’ve had that have had skipping issues because of scratches. Every single one performs better than before the process, and in most cases, completely solved all skipping and data read error issues.

TFH Gaming prides itself on its unbiased, honest, and firm stances on the products we’re able to review. The GameDoctor device is simply the best peripheral product that is on the market today. Anyone who owns any number of CDs should go out and purchase this product, it’s the best $30 you’ll ever spend.

Sean W. Gibson

Sean W. Gibson

Founder, Featured Contributor at Gaming Illustrated
Sean Gibson has been the owner and Executive Editor of Gaming Illustrated for over eleven years. His roles include acting as CEO and President of Gaming Illustrated, LLC and also includes being a reviewer, previewer and interviewer. Sean's opinions on this site do not reflect those of his full-time employer.
Sean W. Gibson
Sean W. Gibson


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