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Galactic Domination Online Kickstarter Begins

/ Apr 24th, 2013 1 Comment

Global Domination Online
Global Domination Online

Global Domination Online

Independent developer Cool Queue Studios has begun a Kickstarter to help fund its first game project, Galactic Domination Online. The minimum fundraising goal has been set at $600,000 with the deadline on May 22.

Galactic Domination Online is being developed as a free-to-play, browser-based massively multiplayer online (MMO) title targeted at social media gamers. It is set in a distant future known as the Galactic Third Age. A collective alien species known as the Core has taken control of most of the galaxy. Four species, all of which have had their empires destroyed and have been driven into exile, seize the opportunity to fight back and rebuild their societies.

[adsense250itp]Picking one of these four races, players must build up their forces, build new colonies, establish trade and fight to reclaim the galaxy from the Core. That will not be simple as players must maintain a hold on conquered parts of space from other contesting races and players. This can be accomplished using diplomacy or force, both of which can be accomplished through the customization of resources, characters and ships.

The ultimate goal of the game will be to have complete control of the galaxy. However, just winning a galaxy isn’t enough. Players must hold their dominated galaxies to maintain their strategic advantage and ensure they have a better chance at conquering Core Prime, the central hub of the galaxy ruled by the Core. Players who take control and hold onto that part of the system will win the game.

In development for two years, Galactic Domination Online requires funding in order to complete the game. Steve Quiggle, the founder and president of Cool Queue Studios, initially made Galactic Domination Online as a play-by-mail game and hopes to finally turn it into a truly interactive experience.

“The opportunity to make an improved game for gamers within the social media market today was ripe, and we felt that we could make something great from the origins of something very old. It’s a familiar genre with a new story, new features, and new functionality on a massive scale,” Quiggle said.

Jonathan Anson

Jonathan Anson

A resident of Southern California, Jonathan Anson has been a lover of games ever since his father brought home a Windows 95 computer where he was first introduced to his first games. He previously worked for The Gamer Studio before jumping ship to Gaming Illustrated where he can be found showcasing his other love: writing. He is also in the process of attempting to acquire an AA degree in Journalism from Saddleback College.

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  • http://www.facebook.com/scott.quiggle.7 Scott Quiggle

    Thanks for the press Jonathan.

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