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Funk of Titans (Xbox One) Review

/ Jan 21st, 2015 No Comments

Funk of Titans Review

While playing Funk of Titans, I couldn’t help but feel the game was behind its time. Gameplay is a few years tardy, and the plot is about 40 years too late. The game is an endless runner — the playable character is in constant motion — thinly veiled behind the story of the funk gods.

The game’s failed Greek mythology and funk music tie-ins would be excusable if gameplay offered an enjoyable experience, but instead, players are left mindlessly bouncing around short levels until the music mercifully stops.

Funk Mythology

It is difficult to follow the plot of Funk of Titans, mostly because it barely exists. The story merely aims to give some minor context to gameplay and set the tone for the game. It succeeds in doing so, but unfortunately, the incomplete story is a sign of things to come.

Players take on the role of Perseus, the son of the ancient god Zeus. Perseus is sent from above by Zeus to stop the pagan titans of pop, rap and rock from spreading their music to the humans. It is up to Perseus and his Funk-Fu moves to put an end to the musical madness and preserve the true music of the gods, funk.
 

Funk of Titans

Use Funk-Fu to fight across levels.

In order to do so, players must fight their way through pop, rap and rock worlds. Despite their apparent theme, levels are lacking in musical influence. The cookie cutter areas are populated by uninspiring obstacles and only three enemy types. Once players embark on their journey, the funk mythology story quickly fades into the background and all that is left is an overly simplistic game.

Get On Up

The better part of Funk of Titans involves only two buttons. Perseus is in perpetual motion, eliminating the use of the D-pad or analog sticks. Players jump through platformer-style levels and hit enemies that stand in the way. The straightforward gameplay is not necessarily detrimental to the game, but it is not coupled with challenging obstacles that require mastering the controls, making the two-button system too simple.

Players also must face bosses in quick-time sequences that extremely forgiving. These dance battles make up a part of the game that is actually on theme, but players will need to be trying to lose in order to fall short against the titans of pop, rock and rap.

The ability to purchase new weapons and masks for use in game and the opportunity to earn gold medals gives the game some replay value, but levels are too short and even obtaining 100 percent completion is easy. Gamers will find little incentive to continue playing beyond the initial playthrough.

Overall

Funk of Titans may be better served as a mobile title, but even then, it is difficult to tell who this game is for. The game offers little challenge for advanced gamers, and the title’s jokes — and it is a stretch to call them jokes — will go over the heads of younger players who couldn’t tell James Brown from Bruno Mars. Funk of Titans fails to embrace its own story, and in the end, it turns out to be something funky.

 

Ryan Bloom

Ryan Bloom

Chief Editor at Gaming Illustrated
Ryan Bloom is a writer and avid gamer from Orange County. He received a B.A. in Communications with a minor in American Studies from California State University, Fullerton in 2010. Follow him on Twitter @BloomsTweets.
Ryan Bloom
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FUNK OF TITANS (XBOX ONE) REVIEW

Gaming Illustrated RATING

Overall36%

GAMEPLAY4

Gameplay is as simple as two buttons, and this overly simplistic scheme offers little challenge for players.

SOUND5

The game has great cartoon-like sound effects, but it makes no sense why the musically inspired story isn't accompanied by the appropriate music.

REPLAY VALUE2

There are a few extras players can purchase by playing more, but these are not enough to play through a bad game.

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