The Xbox One exclusive title is a fighting game that takes full advantage of the console’s Kinect peripheral, which makes players use their bodies as the controller.
Fighter Within is being touted as a “total-body combat” game. Players will take control of a fictional playable character and pull off raw moves. Gamers will be able to execute punch and kick combos based in reality but will not have any special powers in the mold of Street Fighter or Mortal Kombat.
Ubisoft designed Fighter Within to use the technology found in Xbox One’s new Kinect. The updated motion-detecting system will track players fighting moves using groundbreaking one-to-one precision movement tracking.
Kinect will respond to player movements but players will not have to jump through living rooms to execute moves like roundhouse kicks. Instead, more intricate fighting moves will be triggered by certain movements players make throughout the fight.
The world of Fighter Within includes high-quality graphics making up both players and environments, real-time wounds, realistic sweat and facial impacts, fluid animations tied to player movements and well-designed arena settings for players to fight through.
Ubisoft is touting the ability to take on friends in brutal fighting matches and earn bragging rights as a key feature of Fighter Within. Multiplayer details have yet to be revealed but in all likelihood, gamers will be able to compete in both local and online fights.
While Fighter Within probably will not be featured at any fighting game tournaments anytime soon, the game is an interesting title that is the first announced fighter to take advantage of Microsoft’s enhanced Kinect.
No specific release date was announced for Fighter Within. Microsoft said the game is expected to release sometime this holiday season, within the launch window of Xbox One.
Ubisoft released a trailer alongside the announcement of Fighter Within. The trailer can be viewed below.