Feast or Famine (iOS) Review
Feast or Famine by X4 games is another in the long line of endless running games, however this game takes a slightly different approach and is quite a nice change to the usual endless running games. The player plays the character of Glyph, who is just another poor stick figure with a village to feed. In order to survive Glyph must run his endless quest throwing spears, boomerangs and rocks at the various stick animals that he encounters on his way. The game mechanics and the overall look of the game make it seem very different to its contemporaries, and with some excellent presentation this game is an interesting game to download.
Gameplay
The game has you endlessly running from the left of the screen to the right. Along your path you will find various obstacles that need to be jumped over in order to keep up the pace. While doing this simple task, the player has the added task of concentrating on aiming the weapon and shooting down birds, buffalo and other such animals in order to sustain your energy and allowing the player to live.
The players weapons consist of the mentioned spears, rocks and boomerangs and depending on where the player taps the left of the screen, it all depends where the weapon fires. To make things a little harder, the mechanics mean that you have to judge the angle of the throw, where the lower you touch the screen, the higher the character throws, and the higher you touch the screen the lower the character throws. It’s a mechanic that makes sense, but can be difficult to judge when running at speed. There is a “Meat-er” which allows you to know just how close you are to starvation, and the game has plenty of unlocks that allow you to buy various add-ons for the game. The game consists of 40 unique levels and every level does feel very different. The game promises hours of exciting gameplay, and thankfully it lives up to its promise.
Graphics
The entire game is based on the look and feel of prehistoric times. Letters and numbers are suitably looking prehistoric and every element of the games look is thought out well. Glyph is a prehistoric stick-man, and the animals he chases are all made up like cave-paintings. The strange thing is that it all works very well. The animation is absolutely brilliant and super-fluid, and that quality is consistent with the main character and the animals he chases.
The colour-scheme of the game is suitably drab, and consists of colours that you’d find in a cave painting. Once again though, because the game is meant to be in prehistoric times, it all fits perfectly into the aesthetics of the game. The game can become quite frantic, and even with a whole lot of objects flying around on the screen, the action never slows down. The scrolling a silky smooth, and there are no hiccups in the action. It’s all very impressive and once again shows just how far games and technology have come along since prehistoric times (ie. The 1970’s).
Sound
Not to be let down by the graphics, the sound is just as impressive. The tune that plays is catchy and the sound effects are suitably prehistoric. The game asks the player to play with headphones on, and once connected to headphones the sound really comes into its own, with the sound effects flying through the sound field and giving the soundtrack even more punch.
Overall
Feast or Famine definitely rates as one of the better endless racing games. The combination of unique presentation, atmospheric graphics, superb animation and solid gameplay mean that it stands above a lot of the gaming-fodder that is available to download on Apple’s store. The control system is as unique as the gameplay, and once the player gets used to the angles that need to be used to throw the weapons, the game becomes very addictive. It has plenty to offer, with plenty of levels and because of its originality is fun to play. Overall, Feast or Famine is a brilliant piece of software, an enjoyable game that will while away the hours of any bored gamer.







