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Enemy Terr.: Quake Wars (PC)

/ Oct 29th, 2007 No Comments

SYNOPSIS:
Set within the Quake world in the year 2065, the game challenges gamers as either the Allies or the new Axis during the Strogg’s first invasion of Earth, effectively serving as a prequel to Quake Wars II. There are five unique classes to play from, all of which have their critical roles to play in the various single or multiple objective team based squad games. This time around, there is new “MegaTexture” graphics technology at work for super realism (should you have the CPU power).
FEATURE LIST
• Team-Based, Strategic Missions – Gameplay in ETQW is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a valuable contribution to the overall mission.
• Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
• Weapons, Vehicles, Deployables – Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes weapons like the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, the Desecrator hover-tank, the insectoid Tormentor aerial attack craft, and more.
• Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Advanced real-time physics, and all new network code support large-scale military combat for 16 – 24 players.
GRAPHICS
Armed with a Quad-Core Intel processor, 2GB of ram, and an nVIDIA 8800 GTS video card, ETQW looked amazing. The texture of the environments are really what sets this game apart from other FPS games we’ve seen in the past. Before team-based FPS games had minimal graphics but great layouts on the maps. Now we’re finally seeing the two converge, and this game definitely takes the graphical experience to an entirely different level.
SOUND
There’s nothing in the game that really separates itself from any other game of this genre in terms of sound fidelity, or unique voice acting. It’s just on par with everything else.
GAME PLAY
It seems everyone has been looking for a Battlefield 2 killer and there have been 2 games in particular that gamers are buzzing about. The first is “Team Fortress 2” , and the other is this title. It’s for a good reason, as Enemy Territory: Quake Wars is a great, fast paced, team shooter that has some well balanced player types, great maps, unbelieveable graphics, and familiar gameplay. One thing that really sticks out for ETQW is the fact that veterans of BF2 will jump into this game and appreciate what’s been done right here, and noobs just trying out this type of FPS (again) will probably get turned on to this sub-genre at last.

Although there are only 5 effective classes, there are subtle difference for each side that make them slightly unique and alter gameplay strategy. Spawning on the map is incredibly easy and seemless, making objectives easy to identify and hard to accomplish. As the game moves on, the objectives will shift as secondary missions become available. The good thing for players is that this game makes it plainly obvious as to what you should be doing. And as you play on and on, players earn medals and gain ranks, should you be playing on ranked servers. You can also gain bonuses within your current match, such as improved weaponry and faster movement speed.

ONLINE / MULTIPLAYER
This game is 100% exclusively online. If you’re a PC gamer that really hasn’t had much experience with the on-line only team-based FPS games, but were very curious about them, this might be the perfect one to get yourself into. The servers are plentiful, the game has a wonderful learning curve, and you won’t get bored with it after you’ve gotten comfortable.
OVERALL IMPRESSION
Enemy Territory: Quake Wars was a pleasant surprise for a PC gamer that really has never been into the team-based FPS games of years gone by. With fantastic graphics and great gameplay, ETQW has the right mix of action and wow-level graphics to unseat BF2 as the game of choice. There’s a wonderful emphasis on the heavy action while in a match, but it’s not as chaotic as BF2, which lends itself well to newer gamers. Overall, a great PC game for this genre.

SYNOPSIS:

Set within the Quake world in the year 2065, the game challenges gamers as either the Allies or the new Axis during the Strogg’s first invasion of Earth, effectively serving as a prequel to Quake Wars II. There are five unique classes to play from, all of which have their critical roles to play in the various single or multiple objective team based squad games. This time around, there is new “MegaTexture” graphics technology at work for super realism (should you have the CPU power).

FEATURE LIST

• Team-Based, Strategic Missions – Gameplay in ETQW is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a valuable contribution to the overall mission.
• Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
• Weapons, Vehicles, Deployables – Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes weapons like the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, the Desecrator hover-tank, the insectoid Tormentor aerial attack craft, and more.
• Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Advanced real-time physics, and all new network code support large-scale military combat for 16 – 24 players.

GRAPHICS

Armed with a Quad-Core Intel processor, 2GB of ram, and an nVIDIA 8800 GTS video card, ETQW looked amazing. The texture of the environments are really what sets this game apart from other FPS games we’ve seen in the past. Before team-based FPS games had minimal graphics but great layouts on the maps. Now we’re finally seeing the two converge, and this game definitely takes the graphical experience to an entirely different level.

SOUND

There’s nothing in the game that really separates itself from any other game of this genre in terms of sound fidelity, or unique voice acting. It’s just on par with everything else.

GAME PLAY

It seems everyone has been looking for a Battlefield 2 killer and there have been 2 games in particular that gamers are buzzing about. The first is “Team Fortress 2” , and the other is this title. It’s for a good reason, as Enemy Territory: Quake Wars is a great, fast paced, team shooter that has some well balanced player types, great maps, unbelieveable graphics, and familiar gameplay. One thing that really sticks out for ETQW is the fact that veterans of BF2 will jump into this game and appreciate what’s been done right here, and noobs just trying out this type of FPS (again) will probably get turned on to this sub-genre at last.

Although there are only 5 effective classes, there are subtle difference for each side that make them slightly unique and alter gameplay strategy. Spawning on the map is incredibly easy and seemless, making objectives easy to identify and hard to accomplish. As the game moves on, the objectives will shift as secondary missions become available. The good thing for players is that this game makes it plainly obvious as to what you should be doing. And as you play on and on, players earn medals and gain ranks, should you be playing on ranked servers. You can also gain bonuses within your current match, such as improved weaponry and faster movement speed.

ONLINE / MULTIPLAYER

This game is 100% exclusively online. If you’re a PC gamer that really hasn’t had much experience with the on-line only team-based FPS games, but were very curious about them, this might be the perfect one to get yourself into. The servers are plentiful, the game has a wonderful learning curve, and you won’t get bored with it after you’ve gotten comfortable.

OVERALL IMPRESSION

Enemy Territory: Quake Wars was a pleasant surprise for a PC gamer that really has never been into the team-based FPS games of years gone by. With fantastic graphics and great gameplay, ETQW has the right mix of action and wow-level graphics to unseat BF2 as the game of choice. There’s a wonderful emphasis on the heavy action while in a match, but it’s not as chaotic as BF2, which lends itself well to newer gamers. Overall, a great PC game for this genre.

Sean W. Gibson

Sean W. Gibson

Founder, Featured Contributor at Gaming Illustrated
Sean Gibson has been the owner and Executive Editor of Gaming Illustrated for over eleven years. His roles include acting as CEO and President of Gaming Illustrated, LLC and also includes being a reviewer, previewer and interviewer. Sean's opinions on this site do not reflect those of his full-time employer.
Sean W. Gibson
Sean W. Gibson

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