Before the announcement of UFC, the closest one could get to actual MMA fighting was actually MMA fighting with real punching, kicking, grappling and real cuts, bruises and missing teeth. MMA is a strenuous, physically and mentally demanding sport. In the ring, fighters combine multiple disciplines of martial arts and boxing with lightning fast strategy and decision making. EA SPORTS designed UFC to give the gamer an MMA experience as close to reality as possible. Licensed fighters in the game will have changing goals and fight plans based on their real-life tendencies and each fight situation. Fighters will also adapt to different fight plans as real fighters would when a change of strategy is necessary. Gamers will experience full body deformation which will move and displace the fighter’s flesh in real time. Players will witness firsthand the strength and impact of every strike.
Contrary to many fighting games, a good fighter with good strategies doesn’t wait for their opponent to whittle them down with a barrage of combos. A good fighter looks for and creates opportunities for a heavy power blow. With a non-linear damage system, UFC edges closer to reality again as big damage can come from a single strike. The system will also produce a greater variety of true-to-life cuts and bruises which in addition to full body deformation will give the gamer better visual feedback and data which the player can use for quicker decision making.