Combat in particular has been highlighted. In the first game, Dragon Age: Origins, combat was a more tactical matter. The player could shift characters into position and then perform moves accordingly. In Dragon Age 2, combat was simplified down to arcade-style repetitive finger strikes. With Dragon Age: Inquisition, Bioware is opting for the first option again. It seems that Bioware wants players to engage in more tactical combat. Gone is the button-mashing. Instead, players will have to work strategically with their party members, positioning them and figuring out which abilities work best for the situation at hand.
Customization is also going to be a huge part of the game. The first game in the series had a lot of customization options, but a big criticism of the second game was that the ability to customize party members was limited. It seems that Bioware has listened. In Dragon Age: Inquisition, players will be able to customize every aspect of not only their main character but also their party members. Bioware has even stated that armor items will appear customized to suit a particular character’s look and attitude. This means that a suit of leather armor would probably look different on a rogue character than it would on a warrior character. As far as the main character goes, who is so far called “The Inquisitor”, Bioware has stated that the character will be a human but players will have the option to pick a background origin. There is no word yet on what these origins may be, but the player’s choice will determine certain aspects of the game.
Dragon Age 3 was originally touted as an open-world game in the style of The Elder Scrolls: Skyrim. However, this is not the case. Bioware has indeed been examining Skyrim, but only in the sense of exploring how to make the game world of Dragon Age 3 bigger, more varied, and more open to exploration than what we have previously seen in the Dragon Age games. A very common criticism of the series, especially of Dragon Age 2, was that a lot of environments were repeated. With Dragon Age 3, Bioware hopes to eliminate that. The world of the game is supposed to be huge. One map is reported to be four times that of the map of Ferelden in the original game. Although gamers have yet to see it, one can only hope that players will be allowed to see much mentioned places like Tevinter and Orlais.
From the looks of things, Bioware is making Dragon Age 3 one big game. So it only makes sense that a game this big comes with a big plotline. The stakes are high in the world of Thedas. As a result of Dragon Age 2, mages and templars are at war with each other and the resulting chaos has caused a tear in the Fade, the magical realm that is host to demons and other very bad things. It is up to the player to calm things down. As Bioware has put it, the main plot will be “saving the world from itself”. The player is supposed to take the role of a of an inquisitor, leading a politico-religious inquisition to restore order to the world. Hence the game’s subtitle, “Inquisition”. By the looks of it, things are going to be very serious and consequential in Dragon Age 3.