DLC: More or Less?
Mark Gonzales / Jan 28th, 2014 No Comments
Adding more great content to a great game is always welcome. Being able to come back to one of your favorite games and explore completely new content is a fantastic experience. In regards to this, developers have done an excellent job in expanding upon the titles that gamers’ love and adore. With downloadable content, season passes (quite similar) and patches there is a lot of shelf life compared to games of the past. But when is DLC too much or too little?
Sometimes games are just too large and under release date pressures to fit in everything they originally wanted. Other times, there are particularly interesting tales to explore by itself like with Bioshock Infinite and its film noir Season Pass episodes. Obviously, quality of content is a universal wish for gamers. Irrational Games is pouring every ounce of their magic into making an intriguing adventure in Rapture for Booker and Elizabeth.
A title like Telltale’s The Walking Dead redefines the rules in how we perceive what DLC is or what a Season Pass is (let alone what an interactive game is). Their vision for what a Season Pass canbe is to create an intricately woven tale spanning across multiple downloaded sessions. Eventually it becomes a complete game, but gamers get to enjoy the whole process from beginning to end without having to wait an excruciating year or more for a traditional sequel or for a full game to ship.
More guns. Check. More skins. Check. Sometimes DLC is more about fluff than anything in the way of traditional content. As seen in the successful free-to-play model incorporated in MMO’s and mobile games. Sometimes extras are just what the gamer ordered. Volition’s Saints Row is known to add in a blend of both worlds because any crazy, or absurdity adds to the already hysterically awesome Saints Row universe. Meanwhile, other franchises are more than willing to interpret DLC as releasing numerous outfits, costumes or weapons for gamers to purchase as with Final Fantasy XIII-2.
If people are willing to pay for items to extend or enhance their game in any way, then developers will have done their duty. However, it is a bit saddening to see games sell items that could be available to gamers by performing specific tasks to unlock them or found in-game via patches without charging for them. Being able to find game secrets or hidden weapons has gone extinct since the evolution of DLC. But it is important to reinforce the idea that gamers want to see meaningful content to push their gaming experience to the next level. That way developers have more incentive to craft worthwhile content worthy of gamers’ money.
What do you think? Is DLC fine the way it is? Should there be more? Or maybe DLC creeps too far into sequel territory? Let us know in the comments below.
tags: dlc , downloadable content , opinion , ps3 , ps4 , xbox 360